
nimblegames
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Final result - at the moment :p

So we decided to create some procedural generation for our terrain : this is the first draft of the generation, where we only had either 'ground' blocks and 'water' blocks.

This is the intermediate step where we decided to add more layers to make the map more believable.

We also created some 2D assets to make the scene better.

This is the current state of our procedural terrain generation for Umigame, not so bad but gonna improve the trees/rocks/flowers generation, cuz it's a bit messy :p.
DarennKeller
Looks great already. Good job doing this in only two weeks ! Which game engine are you using ?
nimblegames
Thanks a lot ! We are working on Unity ^^