6 shades of procedural!

Sep 4, 2018 7:18 PM

mappyng

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First, the basics! You use noise generation and terrain affectation to modify terrain!

Then you had some islands & the fact that terrain is not continuous.

A bit of trees, rivers and separate island

Now it's time fo a bit of variety with trees & rocks & orientation

this one adds some difficulty patterns & creates more diverse shapes!

This is it! Thanks for following the make of! our PROCEDURAL update is coming onto the game next month
https://store.steampowered.com/app/877080/Seeds_of_Resilience/

procedural_generation

indie_game

gaming

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Neat!

7 years ago | Likes 2 Dislikes 0

What's terrain affectation?

7 years ago | Likes 1 Dislikes 0