
jitspoe
1490
7
6
It's kind of subtle and hard to see with the video compression, but I've tried to make the fog in Fist of the Forgotten look more volumetric and textured. With a shader, I've projected a Perlin noise texture at a couple depths to give the illusion of volumetric fog (but without the cost so the game can run fast on low end hardware). Also added some particles to give a better sense of motion and more atmosphere.
the3th
definitely an improvement visually for the atmosphere IMO, but still needs some adjusting. possibly slow down the phase-in/out cycle? there a way to do more layers (maybe just one) of it, but deeper in space?
jitspoe
The compression kind of ruins it, so it's hard to see the cloud noise textures. I don't want to go too crazy for performance reasons. Curious what you think if you check out the demo so you can see it without the compression.
the3th
steam demo? gotta link?
jitspoe
Sorry for the delay. Here's the steam page: https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten/