
jitspoe
1689
36
1
Players can duck to avoid the boss punches, so I wanted to make a section right before the boss battle to get them in the mindset of ducking. I may have gone a little overboard here, but I like the way it looks! This is for Fist of the Forgotten, by the way. Using the Godot engine + blender.
BobTheWeak
Gorgeous sequence
Kamchatkah
Nice colourful Limbo vibes!
LooseyGooseyBrett
Reminds me of a stick figure parkour game from a few years ago
ZeroThe2nd
Inside?
5omeWhiteGuy
That's solid game design good job.
youCanFindMeInMyGarden
Was thinking the same, too. Player controls and animation looks really good ✌️