Adding some traps before the boss battle to get players in the mindset of ducking.

May 23, 2023 11:21 PM

jitspoe

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1689

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36

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1

Players can duck to avoid the boss punches, so I wanted to make a section right before the boss battle to get them in the mindset of ducking. I may have gone a little overboard here, but I like the way it looks! This is for Fist of the Forgotten, by the way. Using the Godot engine + blender.

platformer

godotengine

Gorgeous sequence

2 years ago | Likes 2 Dislikes 1

Nice colourful Limbo vibes!

2 years ago | Likes 2 Dislikes 1

Reminds me of a stick figure parkour game from a few years ago

2 years ago | Likes 2 Dislikes 1

Inside?

2 years ago | Likes 1 Dislikes 1

That's solid game design good job.

2 years ago | Likes 14 Dislikes 1

Was thinking the same, too. Player controls and animation looks really good ✌️

2 years ago | Likes 2 Dislikes 1