
bratandronik
3613
15
5

? Testing a new idea:
What if Shapez met Beltmatic...
but with physics-based machines?
Think logic meets motion.
Build with numbers. Debug with gravity.
✨ Numero Auto is in the works.
? How does it sound? Would you play it?



SpringPurse
Looks interesting enough that I'd play it
AmoxTails
YES
Snowman25
1x2 doesn't make 4. And 4x2 doesn't make 16. Does the effect apply on each tile traveled over the x2 field?
bratandronik
Seems like a bug😁
floobynooby
Ultra simplified graphics may have run their course as of late. Have you consider an isometric view with representational (blobs, towns or buildings, animals, robots, etc but with the same gameplay mechanics) interactive elements? Because my first thought was, "oh it's almost literally just Shapez."
bratandronik
Graphics will be changed: this is dirty version. But I don’t know should I keep numbers or replace for some “real” objects
floobynooby
to clarify, something like this (except drawn better)
floobynooby
Unrelated... possible suggestion for the visual/gameplay style: rather than this being top down, it could be side-on, a la Lemmings? With the units represented as walking/climbing little figures? Size/coloration/etc representing different numerical values; going up could cost "energy", going down/dropping could create "impact"; and so on.
floobynooby
Depends on the visual style you're going for. Numbers are quick and easy and if they fit, there's not really any reason to change that aspect. To use another method of conveying the incremental nature will be tricky; what will be most readable to the player? I could see "health bars" or coloration/hue of a unit working, with different colors representing different values or orders of magnitude (one blue bar/unit = ten yellow bars/unit of same length/size etc).
bratandronik
🙏👍