Oct 2, 2018 1:38 AM
LorenDias
21318
16
2
#maxkeyboard #archlinux #linux #duckykeyboards #duckyone #btwiusearch
maxkeyboard
archlinux
linux
duckykeyboards
duckyone
An4rky
Sweet
SuperFluffyRabbitEater
Noice.
jazzy663
We get it you arch
HeavenOrHellLetsRock
I just wish microsoft would open the fuck up about DirectX...
What do you mean? Valve has already re-implemented DX10 and DX11 on Linux and AFAIK it compiles on Mac too under "SteamPlay" / "Proton"
Steamplay/Proton is a vulkan based compatibility layer to interpret directx and therefor will always be slower than in windows
Also its not just about gaming for me. Unreal Engine can’t use DirectX on linux which is a massive deal breaker sadly.
And any non-steam directX game can still be a massive pain or wont even run at all. I really like linux. But it is not practical atm for me
DX9 is being done as VK9 and IIRC DX12 is being implemented in Vulkan waswell for other platforms
The compatibility layers are great but if you develop anything using DirectX you are still boned on linux. It will also never be faster.
Right, which means it's a workaround to make existing work sortof, game and software devs would be smart to ALWAYS target Vulkan first.
I get where you’re coming from but the advantages of directX for large games can not be ignored. Vulkan would sadly be a step back for that.
An4rky
Sweet
SuperFluffyRabbitEater
Noice.
jazzy663
We get it you arch
HeavenOrHellLetsRock
I just wish microsoft would open the fuck up about DirectX...
LorenDias
What do you mean? Valve has already re-implemented DX10 and DX11 on Linux and AFAIK it compiles on Mac too under "SteamPlay" / "Proton"
HeavenOrHellLetsRock
Steamplay/Proton is a vulkan based compatibility layer to interpret directx and therefor will always be slower than in windows
HeavenOrHellLetsRock
Also its not just about gaming for me. Unreal Engine can’t use DirectX on linux which is a massive deal breaker sadly.
HeavenOrHellLetsRock
And any non-steam directX game can still be a massive pain or wont even run at all. I really like linux. But it is not practical atm for me
LorenDias
DX9 is being done as VK9 and IIRC DX12 is being implemented in Vulkan waswell for other platforms
HeavenOrHellLetsRock
The compatibility layers are great but if you develop anything using DirectX you are still boned on linux. It will also never be faster.
LorenDias
Right, which means it's a workaround to make existing work sortof, game and software devs would be smart to ALWAYS target Vulkan first.
HeavenOrHellLetsRock
I get where you’re coming from but the advantages of directX for large games can not be ignored. Vulkan would sadly be a step back for that.