You're absolutely right! Inverse Kinematics (IK) is indeed a key part of the process. Our feature combines simple IK with ground alignment and foot locking to create more realistic character interactions with uneven surfaces. Thanks for pointing that out!
yuugian
I thought that was called Inverse Kinematics? Or am i thinking of some other animation process
tobosoksini
You're absolutely right! Inverse Kinematics (IK) is indeed a key part of the process. Our feature combines simple IK with ground alignment and foot locking to create more realistic character interactions with uneven surfaces. Thanks for pointing that out!
yuugian
I have only herd about it because another of another game's devblog saying they were updating their buggy version