Character Foot Placement in Action

Jan 24, 2025 2:16 PM

tobosoksini

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madwithunreal

followfriday

indiegamedev

indiegamedevelopment

unreal_engine

I thought that was called Inverse Kinematics? Or am i thinking of some other animation process

6 months ago | Likes 9 Dislikes 0

You're absolutely right! Inverse Kinematics (IK) is indeed a key part of the process. Our feature combines simple IK with ground alignment and foot locking to create more realistic character interactions with uneven surfaces. Thanks for pointing that out!

6 months ago | Likes 7 Dislikes 0

I have only herd about it because another of another game's devblog saying they were updating their buggy version

6 months ago | Likes 4 Dislikes 0