Day one of procedural weapons generation for Since we last spoke

Nov 19, 2019 12:57 PM

bzwill

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Starting to work on the visual generation of the weapons for Since we last spoke - This is going hilariously deep considering you will only see these in your inventory or when selling, or as tiny, tiny weapons when in game top down :)

But fun!

View at https://felt-interactive.itch.io/sincewelastspoke

procedural_generation

indie_game

gaming

unity3d

video_games

Check the size of the Shell casing and the location of the muzzle flash etc. You probably thought of that already tho.

5 years ago | Likes 1 Dislikes 0

Oh you're totally right - if you follow the link you'll see the scale we are on, the casings are oversized so you can see them in game -

5 years ago | Likes 1 Dislikes 0

...the muzzle is a similar but different story, I'll work on it a bit, but you se it from afar and at an old school VGA resolution :)

5 years ago | Likes 1 Dislikes 0

Aa ok. Makes sense. Looks cool tho

5 years ago | Likes 1 Dislikes 0