Development progression of Swingo (01.2017 - 08.2018)

Aug 23, 2018 2:13 PM

Sketch from january 2017 done with my phone, just so I don't forget the idea I had about a rope swing game.

First playable version. Not appealing, but already had semi-fluid movement and it felt nice.

Zoomed camera out a bit. Currently grips were placed by hand.

Added visuals and wanted to try do my own pixel art. Noticed that this game felt better with simplified graphics.

Back to simpler visuals, this is much closer to the games present look. Added lightining and score system.

Gameplay gif from back then.

Huge leap forward. Introduced myself to shader coding by doing a shader to achieve animated gradient background. Shader simply applies color from gradient strip depending on how black or white the texture is. Darker areas will have a color from left side of the gradient and whites have the opposite sides. In this case, background texture is a zoomed in perlin noise that is generated each time the game gets launched.

Also added the core logic for gameplay, players halo gets smaller every 100th meters. Added money system and shop.

Custom color themes. All sprites are black amd white and their sprites color will be modified on theme change. Backgrounds gradient is also swapped.

Another color...

...and another.

Made the shop visually more appealing.

Added a new game mode, 100m sprint mode, to get some variety. This mode takes about 20 seconds per run so it is a good change of pace for the endless mode.

This is the games current look. Updated UI is also seen on previpus pic. UI was getting crowdy after adding buttons for leaderboard, exit and mode change.

You can download Swingo for Android here, game is ad-free: https://play.google.com/store/apps/details?id=com.samusaarikivi.swingo

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