
RyanOrville
86426
1583
19

Obsessions become obvious in hindsight, when I bought Fallout 4 on its release date back on 2015 I couldn't imagine that I would put thousands of hours into it and still be playing it today.

2015 Sanctuary Hills - First Playthrough, no mods. This mess grew organically.

2016 Nordhagen Beach - Second Playthrough, no mods. Foundations stacked using the stair trick (OGs know...)

2016 Nordhagen Beach - I liked the previous design so I remade it with mods druing my next playthrough.

2017 Croup Manor - Simple modern house, built mostly with SOE.

2017 Red Rocket - First playthrough that I used the RR as a major base, also first and only time that I built a huge functioning factory.

2018 Starlight Drive-in - First survival playthrough, minimal building mods only. Those sanctuary walls were the first items I modded into the game myself.

2018 - Sanctuary Hills - Using my own building mod recreated my IRL house.

2018 Red Rocket - Not the same as the one before, this was the start of modding madness and the end of FPS stability.

2018 Croup Manor - 26 stories, fully furnished, structure built mostly using my own custom mod.

2018 Croup Manor - 22th floor infinity pool (because why not...)

2019 Sanctuary Hills - After losing my mod work because of a damaged SSD I started rebuilding my mod from the ground up, now using custom parts made in Blender. This mansion was the testbed for the mod as it was been rebuilt.

2019 Sanctuary Hills - Side View

2019 Croup Manor - A small detour, while the house I still have on clipboard resurrected, my attempt to remake the original building ended up being impractical.

2019 Nuka World (custom)- Build a model of my High School, lived here while on Nuka World.

2020 Sanctuary Hills - A product of the pandemic, what started as an attempt to rebuild the mansion from the ground up ended up being this 5 pool, 3 kitchens, private bar and club, large movie theater, 18 rooms, 27 bathrooms monstrosity.

2020 Sanctuary Hills - At over 15,000 parts, this house taught me the limits of the engine before it starts rendering errors.

2020 Nordhagen Beach - A remake of one of the houses included in the "Paradise" mod using my rebuilt mod.

2020 Sanctuary Hills - Short Playthrough where I decided to use my original home as main base.

2021 Virtual Beach - Liked the CC island, built this house as a beach house.

2021 Virtual Beach - Aerial view.

2021 Sanctuary Hills - Liked the terrain on the first house to the right of the entrance to SH, built my main home here (never finished the factory in the distance...)

2021 The Glowing Sea (custom) - Copied and modified the beach house.

2021 The Glowing Sea (custom) - I like the feeling of living on this edge of the glowing sea, just outside of rad storm range.

2022 Spectacle Island - Copied the house and started fixing it to match the terrain.

2022 Spectacle Island - Aerial view (uses a modified version of Magnificent Spectacle Island)

2022 Spectacle Island - Wanted to build a huge building, learned that using standard size parts is a recipe for FPS and rendering failure...

2023 Spectacle Island - House design inspired by a Hitman 3 beach house.

2023 Spectacle Island - I built this partially to deal with the frustration of all my failed large building attempts.

2023 Starlight Drive-In - Decided to put effort into my mod and ended making 2x2, 4x4 and 8x8 floors, walls and columns to work as the main building blocks. The result is a 40 story building with an average of 70 FPS with a 3070ti.

2023 Starlight Drive-In - Couldn't resist to out a beach on top.

2023 Starlight Drive-In - For scale purposes.

2023 Nordhagen Beach - Just wanted a new beach house.

2023 Nordhagen Beach - Just your average modern 4 bedroom 9 bathroom home...

2023 Nordhagen Beach - And 2 pools...

2024 Starlight Drive-In - As much as I liked my 40 story beach on top home, I decided to rebuild it inspiring myself on "The Stack" a Canadian building that I caught a glimpse of in a Linus Media Group video. This rebuild is also courtesy of Starfield's complete failure to hold my interest for more than a couple of weeks.

2024 Starlight Drive-In - Institute Lobby on floor 24.

2024 Starlight Drive-In - Still a work in progress, but home to my current playthrough.
RaftinHippy
Pace171921
I lived in shacks. I have zero artistic talent. Even my minecraft houses/factories are just 9×9 boxes lol. You guys amaze me.
secularink
Love it. I too love to build in Fallout 4.
ClessAurion
Now do it in VR!
Dolenmorgul
I feel like this is really gonna be the future and I do not mean the dystopian part but the 'do you want a house of your own? Buy this game and build one in your one-room appartment you poor bastard.'
ComcastLover
That's amazing
NotAgainRichard
/me googles Ryan Orville Architect. No results.
OP, have you considered a career in architecture?
Okebel
Have you heard of this game called No man's sky?
tychog99
Damn your irl house is pretty nice
alwaysupvotefuturama
Glad you got a nice building simulator, now if only there had been a postapocalyptic role playing game in there for me.
WhyDontYouMakeMe
Far Harbour is the only actually good thing in that game and it has one the worst puzzles from that generation of games to put up with
RandyRandalman
Sadly, there was no role playing in 4.
adamupton
Sometimes I get jealous of pc gamers only sometimes though
neithermenoryou
Those are almost all buildings I would expect to see for purchase in a Test Drive Unlimited game. Very well done. Is your mod available somewhere for download?
RyanOrville
Not for the moment, there's no navmeshes (I didn't know you could copy them and there are hundreds of different floors and stairs so it will take a while to sort that out) also there are textures and objects from Skyrim and Starfield that I'm moving to a separate mod since Bethesda doesn't allow intergame asset mixing.
AVeryLongFuseWithAVeryBigBangAtTheEnd
fallout4: hi! i'm a post apocalyptic rpg with some crafting elements and great storylines
op: you're autocad
fo4: well you could build a nice settlement but i also have...
op: *punches fo4 repeatedly in face with a fistful of mods*
fo4, crying: ok ok, *sob* i give in, i'm autocad *sob*
op: that's what i thought
RyanOrville
LOL!
IUsedToHaveUsernameOnce
You can actually make things that don't look like crap in this engine? I'm genuinely impressed
ElAburrimientoMePuede
Wait, Fallout 4 is nearly 10 years old?.
PolitiCat
Have you released your mods?
RyanOrville
Not yet, since I'm not a modder there's a lot of stuff I need to sort (see comment above to neithermenoryou), I did release the moving escalators on my Nexus page, look for Xatanas in nexusmods.com.
SecretAgentSuperBooger
DrClaww
RaZorHamZteR
You are an insane person! Love it! +1
usernamesarehardtofind
Not the biggest fan of modern architecture in a fallout game but hey, if your having fun, that's all that matters
Sanivia
idk that game, so a before /after screenshot would be nice to see what changes you made
Feralkyn
He built everything. The game has an in-game building system, like any survival/crafting game but advanced. So basically all those buildings he put together, himself, from scratch and in some cases modded in the individual models of new walls and stuff.
Sanivia
ah thats impressive
Feralkyn
It REALLY is. When he says thousands of hours of time investment it's no exaggeration lol
jj999124
Do you use godmode to build or do you actually gather materials for everything? Do you build up other settlements in a playthrough or just your home base?
RyanOrville
The more complex ones use god mode on some level, but I do go out and scavenge and play. I do copy builds from previous runs and keep building on them on subsequent playthroughs.
ThrockmortonTheSkateboarder
#8 That's your house? Nice!
ThisGostakIsHereForTheDoshes
Thought the same, no wonder they are building cool houses, they already live in one.
graehall
@ElbowDeepInAHorse - oh girl you got way outbuilt here!
Aluvien
Looks amazing. You exited for Fallout London in April?
AncientBreadcrumbs
Gayforbae
Emuc64
Last I checked in on that was late Summer 2023 before Starfield. I was thinking, cool they have a few months. Just checked a few mins ago because of this post, and saw the April date. I'd totally boot up FO4 again for FOL.
RyanOrville
Very much so!
IUpvoteFuturama
Hey OP if you used any mods for the later ones could you post their names? Appreciate it!
sleepy12
Wait what?
sleepy12
Holyshit I didn't know! That's awesome
tallyhoho
I don't play this one so what is the premise? You just get to build cool buildings and houses in the game? Can we see the inside cause these look awesome
Zerphses
It has a settlement building system, but that’s not the focus of the game. In certain areas you can build structures using prefab parts. You can make a home base, an NPC village, a factory, whatever. The parts all look pretty thrown-together and dilapidated to keep with the post-apocalypse aesthetic, but OP used (and created) mods to remove the building limit and get more modern-looking prefab parts. Everything except the first few pictures are far beyond what you’d be able to make normally.
Kalavier
The funny thing for me was the Settlement building was what drew me in, not any of the main quest :D. Spent more time building bases or outposts then I did ever questing. Never finished the vault tho.
tallyhoho
How cool! Can he then gift or sell those mods to other people?
EkitaiHebi
Mods are essentially free dlc for the game (some have paid versions) all made by players for the players think anything from custom weapons to well entire building blocks to make your own building style people make entire game worlds for free fallout 4 is getting a game size mod release soon basing a fallout game entirely in the UK which plays in fallout 4 with its own custom questline / game world / weapons and so on
Ayecantread
Games like this have creator clubs run by the publishers, I bet you can find these mods if you poke around a few keywords.
neithermenoryou
If he wanted to he could share that mod on one of the various mod sharing websites, like nexusmods. Fallout 4 supports rather easy modding and has official tools available to create mods for it. Most of Fallout 4 is a first / third person shooter where you play in a post apocalyptic greater Boston area. It's a pretty good game if you like combat, exploring, and doing sidequests where you're very obviously the hero. Has a few shortcomings with writing and a lot of jank, though mods help with that
AxellTheDragon
Bubbells
Honestly at a certain point it feels like you stopped playing fallout and started playing Sims (the building portion at least)
TheTechDweller
At this point it's basically just environment design
cosonfused
*House Flipper
spiceass9000
Or become an architect
ThubanTheGreat
I hate playing survival crafting for this reason, the games feel like I'm working. Although the games do have better rendering engines then most of the tools sold to architects.
NullNameAvailable
I update a few of the building layouts at work, and I've encountered custom game map editors from 5+ years ago considerably more user friendly, robust, and downright better than what we're using.
HisDudness
I just remember when the biggest building around was Ten Penny Tower. I blew up Megaton, because the sheriff's coat was amazing. Ten-Penny was happy about that, so I blew his brains out. After clearing his remaining goons, it was my tower.
DrClaww
and then after that, GHOULS INVASION! it will eventually happen at a certain point I remember, allowing one of the non feral ghouls to stay
samwyze
Loved getting the ghoul mask. It made the metros so much easier to navigate
AsABiologistWhoIsNotFunAtParties
The settlements were my favorite thing about the game, but they're so damn buggy they were ruined for me.
mantabloke
if you enjoy building guve 76 a cance it may take you some time to get the building sets but you can make amazing things there now..its a vastly updated version of the building system from Fallout 4 and it a decent game in march they are expanding the map and adding a new area in Atlantic city
AsABiologistWhoIsNotFunAtParties
Eh what I liked about it was more the colony sim aspect, managing your people to be sufficient and equipping them etc, not so much the building and design aspect.
Machsattack
Fallout 4 was my first experience with building within game. Loved it. Am really enjoying similar (with great gameplay) building love with Valheim.
ijustwantedtocommentonsomething
I started in valheim, now added Enshrouded and Nightingale and one of the big reasons I chose those is for the building 😊
RyanOrville
Valheim is awesome, I go back to it every couple of months to see what's new. And of course to build...
Feralkyn
God I couldn't get into it, just b/c it was so damn overwhelming. They dump so much on you right at the start and the settlement building is soooo grindy and involved. It was killin' me, it felt like they saddled me with a job lmao
Feralkyn
I love building in other games, mind. Minecraft, Ark, Conan, Subnautica, Planet Crafter. Hell, I mod detailed Skyrim player homes. Just... not that.
Iammoney45
Why build in fallout specifically? If you are already custom modeling most of the assets, you could bring those into just about anything and probably have more stability. Like just build out a blender scene, or import into a modern game engine like Godot or unreal, throw in a prefab character controller, and you have a house you can walk around without being hamstrung by a decades old engine.
RyanOrville
I like Fallout 4 and all it's jankiness, and I do use these constructions as homes during my playthroughs, (and between you and I, I enjoy building with my xbox controller far more than with a keyboard and mouse).
Gayforbae
Maybe because they fuckin like fallout?
Iammoney45
That's valid, I'm just curious. I'm not trying to say they need to change, just wondering if it's something they have thought about.
Malibloo
This a thousand times over. I genuinely find it saddening how ridiculously talented people limit themselves to mods while they could make entire games by themselves.
Iammoney45
I'm not necessarily saying make a whole game, I just noticed how the back half of the post was talking about how they had issues with stability and fps with these builds in fallout. They could do this same thing for themselves, don't even have to share it, wouldn't take much more of any knowledge than making a mod, and they have similar functionality with more stability.
Malibloo
Well, I said could, not should. I'm not going to tell someone what they should do. Regardless, I have the exact same sentiment. I can only imagine how frustrating it must've been to keep working with the Creation Engine after spending such a hefty amount of hours on it.
Feralkyn
Why is that saddening?? There's a TON of games where you can build, out there. OP likes the building aspect. Having to try and create an entire game and *compete* with all those building games as a business would be a totally different thing, and not necessarily anything they'd enjoy. It's like when you go from drawing for fun to taking commissions. It becomes stressful obligation instead of an escape.
Malibloo
You immediately go to competing for some reason, you don't need to do that at all. You don't compete with AAA games as much as a bed and breakfast doesn't compete with the Hilton hotels.
Point is they have talent, and they're restricting themselves through the horrendous (yet entertaining) Fallout building system. Heck, they don't even need to do it for anyone but themselves, but just drop the pile of unoptimized and tedious shit that is Fallout's building system.
Feralkyn
You absolutely need to compete with other games in the same genre if you want to make back what you spend on development. ???? Developing a game is not at -all- the same thing as "I modelled some walls in Blender and put them in the game with the creation kit." It's the difference between building a new deck and building an entire city.
Malibloo
And to make this abundantly clear. The indie scene exists for a reason. You don't need to compete, indie games and AAA games are worlds apart. Anyone who doesn't understand this doesn't understand anything about games.
Malibloo
You immediately jump to profit while I never even mentioned that. There's plenty of ways to make money in both game development and every part adjacent. I also never said they should do it entirely by their lonesome. Your comments are full of assumptions of subjects I never even touched. Please stop and think for a bit before you think you're critiquing anything I've said when Ive never said it, thanks.