gamedev progress - this sheep is ? ON FIRE ?

Sep 28, 2024 8:07 AM

dragbone

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6181

Likes

29

Dislikes

7

I'm working on a 3d pixel style party management dungeon crawler thing and it finally starts to look like something ?

the current party consists of three heroes with their own abilities

testing how multiple colored lights interact in my custom pixelation render pipeline #perfect_loop

perfect_loop

gamedev

screenshotsaturday

indie_game

Going randomly in the dungeon, killing natives...

10 months ago | Likes 3 Dislikes 0

nice work! will your game have elves in it?

10 months ago | Likes 1 Dislikes 0

If I may offer some feedback - the mage's walk cycle looks like they're trying to hold a poo in until they can get to the toilet

10 months ago | Likes 1 Dislikes 0

Looks really nice, keep going

10 months ago | Likes 8 Dislikes 0

❤️

10 months ago | Likes 2 Dislikes 0

That looks sick, can you make the coloured lights light the walls in their respective colours though?

10 months ago | Likes 1 Dislikes 0

Great style, a custom engine?

10 months ago | Likes 5 Dislikes 0

It's got a cop motor, cop tires, cop shocks, and it was made before catalytic converters so it'll run good on regular gas

10 months ago | Likes 1 Dislikes 0

Thanks! I use the libgdx framework which provides some basic graphics features but most of the rendering pipeline is custom to achieve this pixelart style.

10 months ago | Likes 5 Dislikes 0