I do some work on adult games. RPGMaker is massive there. Ren'py probably has more overall titles, but a lot of them are pure visual novels and as such not games, although they're frequently lumped in the same category.
My understanding is that it's great for providing a simply way to make an RPG with simple mechanics, but if you're not making an RPG, or want something more advanced or custom, it's a bad fit. This video has a good comparison: https://www.youtube.com/watch?v=MASAqbRMnaM
Hell no RPG Maker isn't useless, people just tend to make crap with it, but there's some genuinely good stuff made with it. Also, given the artist, not shocked about those last few panels.
I believe they're supposed to be visual representations of different current video game engines. Based on other comments those are Unreal Engine, Godot Engine, and something else possibly Unity.
Unreal Enginie specifically has done more harm to gaming than anything else because so many people use it. (because its the easy option) https://www.youtube.com/watch?v=lJu_DgCHfx4 if you wanna know why.
Frankly, this comic is unclear enough that I actually had literally no idea what the hell it was about until I read your comment. How did you pick up on which character was meant to be which engine?
Can spend a few years to make your own, that you then have to maintain with new tech. Or you can pay a bit for a product that is tested and maintained.
It’s insanely hard. Especially if it’s not your company’s focus. If you are trying to build a full fledged game that can compete with the modern market then you typically don’t want to spend an extra couple years on an engine before you even get to the game.
This is the weirdest take ever, any person who's tried to make their own game engine will tell you it's hard. Maintaining it to keep up with evolving console generations and tech? A full time job.
Game devs usually want to make games, not game engines. For those people an off the shelf solution is almost always the way to go. If you don't care about finishing a game, or are more interested in making an engine than making a game, then sure, go nuts.
Haven’t you seen the internet? Making a game engine is easy. Optimizing is easy. Writing is easy. Art is easy. Animation is just mo cap, that’s easy. Everyone who doesn’t put out a beautiful game that runs at 60-120fps on a fifth-gen i3 with a GTX 980 was just too lazy to do it right. And there better not be any warping when I play it multiplayer with 200ms of ping.
Seeing how LLM's handle coding: thaaaaats not going to happen for a long time. Not until we have actual general AI. Current models can generete code based on prompts but it is inconsistent, LLM's often hallucinate non-existing libraries, and they are REALLY horrible at keeping the "whole picture" in mind.
They are amazing tools for boilerplate code generation, finding new ways, great for in-situ debugging when you just want to talk about the issue, and currently that's it.
I've tried writing a game engine from scratch. It's insanely hard. And after that, you don't even have a game yet. But thankfully, Godot is free, so no need to pay someone for one.
As someone who did write a kinda working engine in C# & SlimDX: yeah, I spent two years on it. It worked kinda well, with very limited features. While I learned a shitton from it, I made absolutely zero progress in actually making a game.
Making a game engine is HARD. Making a generic game engine is mind-blowingly hard.
MaybeIllDisappear
Damn....guess I'm learning Godot.
phoony
Grimmy32
Meanwhile, a large amount of western visual novels: Ren'py.
DarkZalgo
Uhh yeah, visual novels, let's go with that
sagejosh0
You don’t even really need to code to use ren’py so it’s helpful if you already don’t want to make game mechanics.
ShadeMeadowsArt
The snake is devious...
IMakeLotsOfReferencesAndRemakes
Honestly though a good artist with that makes some absorbing stories... of all kinds...
ragingzealot
Well you'll need someone absorbENT after reading them anyway.
Woogyface
team godot \o/
Shrekonomics
Nodes. Nodes everwhere
moonshadowkati
Oh hey, I've been waiting for this guy.
MurderousCoat
Keep waiting.
marthafarquar
goflyblind
ChickenNuggetNumber05
so.. femboy godot?
Sh4dowWalker96
Considering the rest are girls, I'd assume Godot is too
FizzleBurger
I don't get it. Did Godot just whip out her Slay the Spire 2?
kevbot5000
Wind chimes, she whipped out wind chimes.
mrshihtzu
my brain is too smooth to understand. I know they are game making software.. but im missing the punchline
Samyool
...hey where's GameMaker?
micuu
offscreen, consoling RPGmaker while trying to avoid a breakdown herself
BlindGardener
??????
PicassoCT
Mentions unity, opens hand, 30 cents appear..
ShadeMeadowsArt
They should all make peace!

...Then go on a programmin' orgy~ 🙏
fightkostka6
RPG Maker is not useless, there are still games made in it, and it helped many to learn to code and design a game.
KoRplussomeletters
porcinechoirmaster
I do some work on adult games. RPGMaker is massive there. Ren'py probably has more overall titles, but a lot of them are pure visual novels and as such not games, although they're frequently lumped in the same category.
marsilies
My understanding is that it's great for providing a simply way to make an RPG with simple mechanics, but if you're not making an RPG, or want something more advanced or custom, it's a bad fit. This video has a good comparison: https://www.youtube.com/watch?v=MASAqbRMnaM
Wasnbo
It makes me sorta nostalgic. It reminds me of some old Newgrounds Flash games, and the early days of Markiplier and lots of other OG lets-players.
Hatsodoom
Hell no RPG Maker isn't useless, people just tend to make crap with it, but there's some genuinely good stuff made with it. Also, given the artist, not shocked about those last few panels.
Fairemont
I feel like I am missing something...
SirButcher
Godot is an open source engine, so she "has nothing to hide".
AlmostClever
I believe they're supposed to be visual representations of different current video game engines. Based on other comments those are Unreal Engine, Godot Engine, and something else possibly Unity.
dragonflyy69
Yes unity is the one in blue, and the crying one is RPG Maker.
Slash0mega
thats the easy part, the weird part is why is godot exposing herself? someone else here said its cause she is open source i guess....
J4nein4ne
Yeah, I have no idea what's going on.
hukasu
I'm part of the Bevy flock
ragingzealot
Unity and Unreal are different tools for different jobs. There's some overlap but which one you choose depends on what you're trying to do.
hotaru251
Unreal Enginie specifically has done more harm to gaming than anything else because so many people use it. (because its the easy option)
https://www.youtube.com/watch?v=lJu_DgCHfx4 if you wanna know why.
AlmightyElephant
Frankly, this comic is unclear enough that I actually had literally no idea what the hell it was about until I read your comment. How did you pick up on which character was meant to be which engine?
EvPointMaster
because their clothes show the engines name/logo
dragonflyy69
The emblems on their shirts.
DiabloD3
They're both for the same job: to steal money from hard working game developers by convincing them that writing a game engine is hard
vegivamp
Alright, where is your game engine?
Trelis
Can spend a few years to make your own, that you then have to maintain with new tech. Or you can pay a bit for a product that is tested and maintained.
sagejosh0
It’s insanely hard. Especially if it’s not your company’s focus. If you are trying to build a full fledged game that can compete with the modern market then you typically don’t want to spend an extra couple years on an engine before you even get to the game.
MA484
This is the weirdest take ever, any person who's tried to make their own game engine will tell you it's hard. Maintaining it to keep up with evolving console generations and tech? A full time job.
Game devs usually want to make games, not game engines. For those people an off the shelf solution is almost always the way to go. If you don't care about finishing a game, or are more interested in making an engine than making a game, then sure, go nuts.
Troldann
Haven’t you seen the internet? Making a game engine is easy. Optimizing is easy. Writing is easy. Art is easy. Animation is just mo cap, that’s easy. Everyone who doesn’t put out a beautiful game that runs at 60-120fps on a fifth-gen i3 with a GTX 980 was just too lazy to do it right. And there better not be any warping when I play it multiplayer with 200ms of ping.
ChiLLeCheeze
Can't wait until AI is advanced enough where I can tell it to make a game for me. I'll call it the Legend of Mario: A Luigi to the Past.
SirButcher
Seeing how LLM's handle coding: thaaaaats not going to happen for a long time. Not until we have actual general AI. Current models can generete code based on prompts but it is inconsistent, LLM's often hallucinate non-existing libraries, and they are REALLY horrible at keeping the "whole picture" in mind.
They are amazing tools for boilerplate code generation, finding new ways, great for in-situ debugging when you just want to talk about the issue, and currently that's it.
LupusGrey
I've tried writing a game engine from scratch. It's insanely hard. And after that, you don't even have a game yet. But thankfully, Godot is free, so no need to pay someone for one.
armandraynal
That's the power of libre software! It makes everybody richer, not just the developpers!
SirButcher
As someone who did write a kinda working engine in C# & SlimDX: yeah, I spent two years on it. It worked kinda well, with very limited features. While I learned a shitton from it, I made absolutely zero progress in actually making a game.
Making a game engine is HARD. Making a generic game engine is mind-blowingly hard.
fightkostka6
even with big studios making engine is like 3-6 years of work
donorkort
#ad
VodkaReindeer
for a free thing
ErgodicAnomaly
I dont get it, what does godot have that unreal/unity dont?
VodkaReindeer
"nothing to hide" -other comment
ErgodicAnomaly
I still dont get it
TI99Kitty
Godot is open-source, and therefore, has "nothing to hide."
ErgodicAnomaly
Ahhhhhh ok