Great argument

Apr 18, 2025 11:36 AM

andante89

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23346

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340

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37

lewd version on patreon: https://www.patreon.com/KotaMotaGames

comic

funny

indie_game

unreal_engine

unity3d

Damn....guess I'm learning Godot.

6 months ago | Likes 6 Dislikes 0

6 months ago | Likes 11 Dislikes 0

Meanwhile, a large amount of western visual novels: Ren'py.

6 months ago | Likes 126 Dislikes 1

Uhh yeah, visual novels, let's go with that

6 months ago | Likes 3 Dislikes 1

You don’t even really need to code to use ren’py so it’s helpful if you already don’t want to make game mechanics.

6 months ago | Likes 9 Dislikes 0

The snake is devious...

6 months ago | Likes 14 Dislikes 0

Honestly though a good artist with that makes some absorbing stories... of all kinds...

6 months ago | Likes 5 Dislikes 0

Well you'll need someone absorbENT after reading them anyway.

6 months ago | Likes 3 Dislikes 0

team godot \o/

6 months ago | Likes 25 Dislikes 1

Nodes. Nodes everwhere

6 months ago | Likes 1 Dislikes 0

Oh hey, I've been waiting for this guy.

6 months ago | Likes 36 Dislikes 0

Keep waiting.

6 months ago | Likes 3 Dislikes 0

6 months ago | Likes 11 Dislikes 0

6 months ago | Likes 3 Dislikes 0

so.. femboy godot?

6 months ago | Likes 10 Dislikes 0

Considering the rest are girls, I'd assume Godot is too

6 months ago | Likes 2 Dislikes 0

I don't get it. Did Godot just whip out her Slay the Spire 2?

6 months ago | Likes 16 Dislikes 0

Wind chimes, she whipped out wind chimes.

6 months ago | Likes 9 Dislikes 0


my brain is too smooth to understand. I know they are game making software.. but im missing the punchline

6 months ago | Likes 1 Dislikes 0

...hey where's GameMaker?

6 months ago | Likes 5 Dislikes 0

offscreen, consoling RPGmaker while trying to avoid a breakdown herself

6 months ago | Likes 5 Dislikes 0

??????

6 months ago | Likes 4 Dislikes 0

Mentions unity, opens hand, 30 cents appear..

6 months ago | Likes 2 Dislikes 0

They should all make peace!

...Then go on a programmin' orgy~ 🙏

6 months ago | Likes 3 Dislikes 0

RPG Maker is not useless, there are still games made in it, and it helped many to learn to code and design a game.

6 months ago | Likes 74 Dislikes 0

6 months ago | Likes 2 Dislikes 0

I do some work on adult games. RPGMaker is massive there. Ren'py probably has more overall titles, but a lot of them are pure visual novels and as such not games, although they're frequently lumped in the same category.

6 months ago | Likes 5 Dislikes 0

My understanding is that it's great for providing a simply way to make an RPG with simple mechanics, but if you're not making an RPG, or want something more advanced or custom, it's a bad fit. This video has a good comparison: https://www.youtube.com/watch?v=MASAqbRMnaM

6 months ago | Likes 4 Dislikes 0

It makes me sorta nostalgic. It reminds me of some old Newgrounds Flash games, and the early days of Markiplier and lots of other OG lets-players.

6 months ago | Likes 2 Dislikes 0

Hell no RPG Maker isn't useless, people just tend to make crap with it, but there's some genuinely good stuff made with it. Also, given the artist, not shocked about those last few panels.

6 months ago | Likes 4 Dislikes 0

I feel like I am missing something...

6 months ago | Likes 19 Dislikes 0

Godot is an open source engine, so she "has nothing to hide".

6 months ago | Likes 18 Dislikes 0

I believe they're supposed to be visual representations of different current video game engines. Based on other comments those are Unreal Engine, Godot Engine, and something else possibly Unity.

6 months ago | Likes 7 Dislikes 0

Yes unity is the one in blue, and the crying one is RPG Maker.

6 months ago | Likes 4 Dislikes 0

thats the easy part, the weird part is why is godot exposing herself? someone else here said its cause she is open source i guess....

5 months ago | Likes 4 Dislikes 0

Yeah, I have no idea what's going on.

6 months ago | Likes 9 Dislikes 0

I'm part of the Bevy flock

6 months ago | Likes 1 Dislikes 0

Unity and Unreal are different tools for different jobs. There's some overlap but which one you choose depends on what you're trying to do.

6 months ago | Likes 82 Dislikes 0

Unreal Enginie specifically has done more harm to gaming than anything else because so many people use it. (because its the easy option)
https://www.youtube.com/watch?v=lJu_DgCHfx4 if you wanna know why.

6 months ago | Likes 9 Dislikes 1

Frankly, this comic is unclear enough that I actually had literally no idea what the hell it was about until I read your comment. How did you pick up on which character was meant to be which engine?

6 months ago | Likes 18 Dislikes 0

because their clothes show the engines name/logo

6 months ago | Likes 5 Dislikes 0

The emblems on their shirts.

6 months ago | Likes 15 Dislikes 0

They're both for the same job: to steal money from hard working game developers by convincing them that writing a game engine is hard

6 months ago | Likes 18 Dislikes 27

Alright, where is your game engine?

6 months ago | Likes 1 Dislikes 2

Can spend a few years to make your own, that you then have to maintain with new tech. Or you can pay a bit for a product that is tested and maintained.

6 months ago | Likes 13 Dislikes 1

It’s insanely hard. Especially if it’s not your company’s focus. If you are trying to build a full fledged game that can compete with the modern market then you typically don’t want to spend an extra couple years on an engine before you even get to the game.

6 months ago | Likes 7 Dislikes 1

This is the weirdest take ever, any person who's tried to make their own game engine will tell you it's hard. Maintaining it to keep up with evolving console generations and tech? A full time job.

Game devs usually want to make games, not game engines. For those people an off the shelf solution is almost always the way to go. If you don't care about finishing a game, or are more interested in making an engine than making a game, then sure, go nuts.

6 months ago | Likes 12 Dislikes 1

Haven’t you seen the internet? Making a game engine is easy. Optimizing is easy. Writing is easy. Art is easy. Animation is just mo cap, that’s easy. Everyone who doesn’t put out a beautiful game that runs at 60-120fps on a fifth-gen i3 with a GTX 980 was just too lazy to do it right. And there better not be any warping when I play it multiplayer with 200ms of ping.

6 months ago | Likes 6 Dislikes 1

Can't wait until AI is advanced enough where I can tell it to make a game for me. I'll call it the Legend of Mario: A Luigi to the Past.

6 months ago | Likes 2 Dislikes 1

Seeing how LLM's handle coding: thaaaaats not going to happen for a long time. Not until we have actual general AI. Current models can generete code based on prompts but it is inconsistent, LLM's often hallucinate non-existing libraries, and they are REALLY horrible at keeping the "whole picture" in mind.

They are amazing tools for boilerplate code generation, finding new ways, great for in-situ debugging when you just want to talk about the issue, and currently that's it.

6 months ago | Likes 2 Dislikes 1

I've tried writing a game engine from scratch. It's insanely hard. And after that, you don't even have a game yet. But thankfully, Godot is free, so no need to pay someone for one.

6 months ago | Likes 35 Dislikes 1

That's the power of libre software! It makes everybody richer, not just the developpers!

6 months ago | Likes 2 Dislikes 1

As someone who did write a kinda working engine in C# & SlimDX: yeah, I spent two years on it. It worked kinda well, with very limited features. While I learned a shitton from it, I made absolutely zero progress in actually making a game.

Making a game engine is HARD. Making a generic game engine is mind-blowingly hard.

6 months ago | Likes 8 Dislikes 1

even with big studios making engine is like 3-6 years of work

6 months ago | Likes 2 Dislikes 1

#ad

6 months ago | Likes 1 Dislikes 9

for a free thing

6 months ago | Likes 6 Dislikes 1

I dont get it, what does godot have that unreal/unity dont?

6 months ago | Likes 1 Dislikes 0

"nothing to hide" -other comment

6 months ago | Likes 2 Dislikes 0

I still dont get it

6 months ago | Likes 1 Dislikes 0

Godot is open-source, and therefore, has "nothing to hide."

6 months ago | Likes 2 Dislikes 0

Ahhhhhh ok

6 months ago | Likes 2 Dislikes 0