
Zethyn
6501
11
4

This is Bound By Blades, an Action RPG utilizing a unique Four Corner combat system. While movement is limited to simplify and remove virtual buttons/sticks, the combat is full of depth. You can quick attack, charge attack, perform combos, block, dodge, and run.

You'll need to learn the monster's abilities and master them to survive the battles that come.

In between battles you'll visit the peaceful town of Tumbra, where you can talk to Finny and Eldros who help explain a little about the world and lead you through the next areas.

In the Dreamland, you can harvest materials to use for upgrading your gear, and potions to use in the middle of battle.

Each boss drops materials you'll be able to use to craft new gear based on the boss's remains. There are also runes which help customize your playstyle.

After 2 years of building out our game with a demo and proving it a fun experience, it's now up to you to help back us and keep us working on our dream to show even a mobile game can be something wholesome and fun.
https://www.kickstarter.com/projects/boundbyblades/bound-by-blades-a-monster-hunting-action-rpg?ref=8dkch7
twentyfrets
better than a selfie
poopcityremix
"we never made a single good mobile game" that's because 'good mobile game' is an oxymoron
Zethyn
It seems true now, but I don't think it has to be that way. My attempt pushes for a solid game, good controls and no iAP or anything scummy.
MyHuskyAteMySandwichAgain
I was going to say, "And you think you made a good game now?" ironically but actually that looks good.
Zethyn
Appreciate it, we've put a lot of love into it to make it something unique and fun. We even have a demo on the KS page!
foreverisjustonemoredayaway
You "learned coding"? Did you learn arting too?
Zethyn
I did not learn how to do art, I hired freelancers who became team members. And just a heads up, arting isn't a word :)