
JamesTDG
1277
14
1

This is part of my quest to recreate Arena: Maze of Death from the Sega Game Gear on PC. I plan on doing the primary map creation in Crocotile (and using Blender for polishing and prop additions), but since I don't exactly own a CD key for Crocotile, I am not going to do much experimentation till I actually buy it.
In case anyone is wondering, I plan on programming the remake in Godot and releasing it as an open source project. I will be only doing the first 9 levels as to provide a decent demo (plus that's how far someone went for ripping the maps lol)
I would like to apologize to any imgur mobile users for the next image, it will not upscale well, as it is the texture sheet I am working with in this test image. Feel free to use it in whatever software you want to experiment with.

I do ofc plan on adding a dedicated black tile and a connecting sidewalk tile, plus updating the roof tiles to be more staggered and have end ending face.
ComcastLover
Why do they have so many bombs hanging from the roof?
JamesTDG
So evidently it's actually meant to be corrugated steel, looks weird, so I plan on offering a texture pack that changes the environment to look more realistic, I did try making a corrugated steel test tile in the sheet
danlei
I love this! Looking forward to the progress and especially the finished project. Recently bought a software on Steam that lets you play NES games as 3D games in VR. It's a pretty cool experience. Equally cool to experience other old pixel art games as 3D worlds even as non-VR games.
JamesTDG
Honestly, I seriously recommend NOT playing any isometric games in that tool, the 3D never looks right. (Also the remaster project is meant to lead up to another project, which is planned to use the code I make for this as a template)
danlei
Yeah isometric games won't work well at all sadly. I think it's a smart move to first start with this project first and then leveraging the code for your own project! You have a very clear goal first since you're recreating an existing game (kinda) and afterwards you have a good basis for your creative project. Good luck with both projects!
JamesTDG
I honestly like understanding what I am doing before I do something big, like if I have a workflow established, I won't crash through the gate and fail to make a good game