
24Niall
8760
20
7
I'm making a game where you play as a lil' Hatchling Dragon, the dragon moves entirely using procedural animation. (Keep in mind this isn't final, I've a lot more work to do on smooth lifelike procedural animation)
Some of my latest work has been on hunting prey in the game. Movement is a huge aspect of the gameplay, and I want most of the systems to bring out some new experiences with movement. Hunting is no different!
Each type of prey moves and acts differently, some dart away, some hide, some even teleport!
It's still early days, but for anyone interested, heres a Steam link :) https://store.steampowered.com/app/3208000/
jaxomdad
Rad.
CptTacolicious
That's how a gecko eats, cool
Kiloran1
Wishlisted. Looking forward to updates.