
24Niall
9415
17
6
I'm making a game where you play as a lil' Hatchling Dragon, all using procedural animation.
The last week or so I've been working on adding motion to the plants, so they react to wind, player movement and flight.
Had some people ask what engine this was last time I posted: The project is built in Unity!
It's still early days, but for anyone interested, heres a Steam link: https://store.steampowered.com/app/3208000/
Trankia12
Seriously how is there not more games where you play as a dragon. It’s such an obvious win!
rusrsdude
The fluid animation is usually tricky to implement. If you have rigid moving serpentine dragons like this one, it just feels weird. Sometimes the fluid part of the body clips onto terrain and it just becomes an elastic mess from there.
Trankia12
I don’t need serpentine movement, although that’s cool. I’m not asking for hyper realism. An 8-bit adventure game about a dragon could be potentially good. The idea of “playing as a dragon” is a very simple idea that could be implemented in a wide variety of ways. But I get it making video games is hard. And there’s likely been many more attempts than I know about.
rusrsdude
You don't, sure, but other people like it, and really, it's up to the devs.
Trankia12
I like it too. I’m not saying it’s a problem. But your point was that it is difficult to make it like that. I’m suggesting there are many ways to do the concept of “playing as a dragon” because my original comment was “I’m surprised there aren’t more games where you play as a dragon” I didn’t mean exactly the same way OPs game is. Spyro is a game where you play as a dragon, and it’s nothing like OPs game. But both fit the criteria of what I’m talking about
rusrsdude
Spyro moves fluidly, too when he turns, jumps, and runs/walks.