One thing Andromeda (and partially Dragon Age Inquisition) helped me realize is that I don't hate open worlds, but I think they work better as spatial context for where you are than whether they need to give the player the ability to manually move around all of it. I'd be better with a shuttle flying me between locations, like ME2/3 but without separate loading screens
I played it through fully & gave it a 4/10 for reasons other than it not being the OG Trilogy: - Biowaee pulled ALL talent off this game to build their new IP, Anthem. Solid investment. We've now learned how to make TWO shitty, incomplete games at once. - for being a single-player ARPG, it released in an incomplete state (Quarian ship, you coming?) and all post-release dev time went to multiplayer - not to fix bugs, complete content, you name it.
Exhibit A: - If they had called it anything but Mass Effect, it might have been a success. But this was not Mass Effect! I played until the third or fourth planet, the one with all the purple vegetation and then it was boring.
Really? The visuals as well as the combat were the only two things people said were solid (after the weird face bugs were fixed). Happy to have played it, but it still has me a bit worried about the future of the franchise.
IIRC they were fixed in the day one patch, before anyone besides early access were playing it, but memes stick around. The thing that really gets me is that the facial animations as they were patched are no worse than 99% of other games that don't do performance capture and settle for basic mouth movements. The real loss is most conversations were "two people standing still talking at each other", much more animations and camera work in general in the trilogy
I’m convinced the only reason people hated on this game was because it was called mass effect. Comparing it to the original trilogy won’t end well for you. If they just called it andromeda and didn’t link it into the mass effect series it would have been thought of as decent and maybe even got a sequel.
"only"? Did you play it? You're talking about a game with a location called "Estraaja" where every voice actor was Australian. "Podromos" also means "forerunner", which is apt because the Remnant were basically 'Halo 4' Prometheans. Lots of elements were outright lazy.
The combat and visuals were great, but those don't make a good game on their own.
You're not wrong. Even the idea that the main character is powerful because they have an unshackled AI in their heads goes counter to a lot of ME ideology
They did address this quite a lot in the game though, although simultaneously perhaps not enough. It was used to make the pathfinder into a chosen one to push the story on with "AI" conveniently being useful with the remnant tech turned out to be "space magic" similar to biotics/mass effect fields
poleyland
Playing Starfield only wanted to make me go back and play this.
aducksayswhat
One thing Andromeda (and partially Dragon Age Inquisition) helped me realize is that I don't hate open worlds, but I think they work better as spatial context for where you are than whether they need to give the player the ability to manually move around all of it. I'd be better with a shuttle flying me between locations, like ME2/3 but without separate loading screens
thesavagery
I played it through fully & gave it a 4/10 for reasons other than it not being the OG Trilogy:
- Biowaee pulled ALL talent off this game to build their new IP, Anthem. Solid investment. We've now learned how to make TWO shitty, incomplete games at once.
- for being a single-player ARPG, it released in an incomplete state (Quarian ship, you coming?) and all post-release dev time went to multiplayer - not to fix bugs, complete content, you name it.
Case study for shit business impacting game dev.
AidanPrydeCork
Exhibit A:
- If they had called it anything but Mass Effect, it might have been a success. But this was not Mass Effect! I played until the third or fourth planet, the one with all the purple vegetation and then it was boring.
Metallica93
Really? The visuals as well as the combat were the only two things people said were solid (after the weird face bugs were fixed). Happy to have played it, but it still has me a bit worried about the future of the franchise.
Ronelyn
Not to mention the soundtrack. I still listen to it, especially the opening theme.
SaturnineCult
Even if people laughed at the original facial animations in ME:A, they were still lightyears ahead of what we have in Starfield.
hovelhopper
The facial animations were meme worth bad. You remember the "my face is tired" line right?
SaturnineCult
They were just funny, they didn't bother me at all. But mixing them with the horrible writing of characters and plot, yeah meme worthy.
JayDeeDubs
And they were a bug that was fixed in short order
aducksayswhat
IIRC they were fixed in the day one patch, before anyone besides early access were playing it, but memes stick around. The thing that really gets me is that the facial animations as they were patched are no worse than 99% of other games that don't do performance capture and settle for basic mouth movements. The real loss is most conversations were "two people standing still talking at each other", much more animations and camera work in general in the trilogy
Rynestrm
I’m convinced the only reason people hated on this game was because it was called mass effect. Comparing it to the original trilogy won’t end well for you. If they just called it andromeda and didn’t link it into the mass effect series it would have been thought of as decent and maybe even got a sequel.
Felberin
I agree, but then It would have not made as much money if it was just new IP. And if game doesn't make all the money, is it even worth it ( /s )
SaturnineCult
Well if the game shits on everything that made original trilogy good, it's not going to work well. Just being pretty is not enough.
Metallica93
"only"? Did you play it? You're talking about a game with a location called "Estraaja" where every voice actor was Australian. "Podromos" also means "forerunner", which is apt because the Remnant were basically 'Halo 4' Prometheans. Lots of elements were outright lazy.
The combat and visuals were great, but those don't make a good game on their own.
hovelhopper
You're not wrong. Even the idea that the main character is powerful because they have an unshackled AI in their heads goes counter to a lot of ME ideology
aducksayswhat
They did address this quite a lot in the game though, although simultaneously perhaps not enough. It was used to make the pathfinder into a chosen one to push the story on with "AI" conveniently being useful with the remnant tech turned out to be "space magic" similar to biotics/mass effect fields
hovelhopper
Sounds a lot the indoctrination to me