Mar 28, 2024 6:08 AM
StillZenDotDev
1688
2
3
First GIF of my new parkour game 'Mozentum'!
game_dev
RouxedChef
Barf
RumiaHakurei
This looks fun as heck as someone who loves movement based games. I just downloaded the demo and look forward to trying it!
Alright, about 10 mins into playing, I'm finding a few issues as a beginner.
7 I FINALLY learned that wallrunning exists and I feel you could've told me sooner.
5 I feel like there needs to be a flat area with smaller trees to get the hang of swinging, it takes a bit to get used to the timing/dist.
it feels REALLY satisfying when you finally nail it though
9: I almost forgot! You should link your Steam page in your posts if you show this game off more, will definitely get more people to try!
Yo, you are an actual g Rumia - i'm making a special mention for you in my latest devlog because the feedback you've given is possibly the most extensive and valuable I've come across (not discounting other's feedback, but holy shit man)
8 last one, take some cues Classic/Adventure Sonic games physics, I know it's a weird thing to say but it'll also help your game feel better
if you jump off a hill going up you should gain more height than usual, if you jump while going downhill you should gain more speed.
6 Please disable the hands during non-important animations, it gets very distracting when I'm trying to look where to land.
meaning disable the player model while jumping, falling, or landing. any time you perform a move is fine as long as hands are out of the way
3 I feel like cling needs a pull up option on space while grabbing walls, I'm falling in the beginning crevices and it's tedius getting out
1 I'm having a hard time grabbing things like branches and ropes, I feel an amount of snap-to for the hands would be a worthwhile investment
4 I am sure you're aware there's some jankiness with the menus but main menu text needs to contrast the pink bg, brown works here.
Really hard to see anything on the menu so getting set up is difficult here, ingame menu seems to need random esc presses to get in and out?
2 I love that it feels you do not want things to impede the player but it's making me not understand what you're asking of me in the demo
I can push up the wall under the ladder and instead of learning the mechanics I feel i could just brute force my way through the section
So by push up the wall I meant like just walking straight up it by holding W
It wasn't until after I wrote everything that I read the Steam page after showing some friends on Discord that I realised the main mechanic
RouxedChef
Barf
RumiaHakurei
This looks fun as heck as someone who loves movement based games. I just downloaded the demo and look forward to trying it!
RumiaHakurei
Alright, about 10 mins into playing, I'm finding a few issues as a beginner.
RumiaHakurei
7 I FINALLY learned that wallrunning exists and I feel you could've told me sooner.
RumiaHakurei
5 I feel like there needs to be a flat area with smaller trees to get the hang of swinging, it takes a bit to get used to the timing/dist.
RumiaHakurei
it feels REALLY satisfying when you finally nail it though
RumiaHakurei
9: I almost forgot! You should link your Steam page in your posts if you show this game off more, will definitely get more people to try!
StillZenDotDev
Yo, you are an actual g Rumia - i'm making a special mention for you in my latest devlog because the feedback you've given is possibly the most extensive and valuable I've come across (not discounting other's feedback, but holy shit man)
RumiaHakurei
8 last one, take some cues Classic/Adventure Sonic games physics, I know it's a weird thing to say but it'll also help your game feel better
RumiaHakurei
if you jump off a hill going up you should gain more height than usual, if you jump while going downhill you should gain more speed.
RumiaHakurei
6 Please disable the hands during non-important animations, it gets very distracting when I'm trying to look where to land.
RumiaHakurei
meaning disable the player model while jumping, falling, or landing. any time you perform a move is fine as long as hands are out of the way
RumiaHakurei
3 I feel like cling needs a pull up option on space while grabbing walls, I'm falling in the beginning crevices and it's tedius getting out
RumiaHakurei
1 I'm having a hard time grabbing things like branches and ropes, I feel an amount of snap-to for the hands would be a worthwhile investment
RumiaHakurei
4 I am sure you're aware there's some jankiness with the menus but main menu text needs to contrast the pink bg, brown works here.
RumiaHakurei
Really hard to see anything on the menu so getting set up is difficult here, ingame menu seems to need random esc presses to get in and out?
RumiaHakurei
2 I love that it feels you do not want things to impede the player but it's making me not understand what you're asking of me in the demo
RumiaHakurei
I can push up the wall under the ladder and instead of learning the mechanics I feel i could just brute force my way through the section
RumiaHakurei
So by push up the wall I meant like just walking straight up it by holding W
RumiaHakurei
It wasn't until after I wrote everything that I read the Steam page after showing some friends on Discord that I realised the main mechanic