Mozentum Gameplay Snippet 1

Mar 28, 2024 6:08 AM

First GIF of my new parkour game 'Mozentum'!

game_dev

Barf

1 year ago | Likes 1 Dislikes 0

This looks fun as heck as someone who loves movement based games. I just downloaded the demo and look forward to trying it!

1 year ago | Likes 1 Dislikes 1

Alright, about 10 mins into playing, I'm finding a few issues as a beginner.

1 year ago | Likes 1 Dislikes 0

7 I FINALLY learned that wallrunning exists and I feel you could've told me sooner.

1 year ago | Likes 1 Dislikes 0

5 I feel like there needs to be a flat area with smaller trees to get the hang of swinging, it takes a bit to get used to the timing/dist.

1 year ago | Likes 1 Dislikes 0

it feels REALLY satisfying when you finally nail it though

1 year ago | Likes 1 Dislikes 0

9: I almost forgot! You should link your Steam page in your posts if you show this game off more, will definitely get more people to try!

1 year ago | Likes 1 Dislikes 1

Yo, you are an actual g Rumia - i'm making a special mention for you in my latest devlog because the feedback you've given is possibly the most extensive and valuable I've come across (not discounting other's feedback, but holy shit man)

1 year ago | Likes 1 Dislikes 0

8 last one, take some cues Classic/Adventure Sonic games physics, I know it's a weird thing to say but it'll also help your game feel better

1 year ago | Likes 1 Dislikes 0

if you jump off a hill going up you should gain more height than usual, if you jump while going downhill you should gain more speed.

1 year ago | Likes 1 Dislikes 0

6 Please disable the hands during non-important animations, it gets very distracting when I'm trying to look where to land.

1 year ago | Likes 1 Dislikes 0

meaning disable the player model while jumping, falling, or landing. any time you perform a move is fine as long as hands are out of the way

1 year ago | Likes 1 Dislikes 0

3 I feel like cling needs a pull up option on space while grabbing walls, I'm falling in the beginning crevices and it's tedius getting out

1 year ago | Likes 1 Dislikes 0

1 I'm having a hard time grabbing things like branches and ropes, I feel an amount of snap-to for the hands would be a worthwhile investment

1 year ago | Likes 1 Dislikes 0

4 I am sure you're aware there's some jankiness with the menus but main menu text needs to contrast the pink bg, brown works here.

1 year ago | Likes 1 Dislikes 0

Really hard to see anything on the menu so getting set up is difficult here, ingame menu seems to need random esc presses to get in and out?

1 year ago | Likes 1 Dislikes 0

2 I love that it feels you do not want things to impede the player but it's making me not understand what you're asking of me in the demo

1 year ago | Likes 1 Dislikes 0

I can push up the wall under the ladder and instead of learning the mechanics I feel i could just brute force my way through the section

1 year ago | Likes 1 Dislikes 0

So by push up the wall I meant like just walking straight up it by holding W

1 year ago | Likes 1 Dislikes 0

It wasn't until after I wrote everything that I read the Steam page after showing some friends on Discord that I realised the main mechanic

1 year ago | Likes 1 Dislikes 0