Has anybody done a D&D campaign yet where everybody is a mimic who doesn't realize the rest of the party are also mimics, so they all go extraordinarily out of their way to act like regular adventurers. Like dramatically falling down and pretending to be dead when they take ten points of damage, even though they have 100 HP, because they know being shot with an arrow kills humans
I had a character that was a juvenile Oblex that had eaten a powerful retired Psion, who ended up destroying its personality and replacing it with her own in the process. As far as she was aware, she just woke up one day having lost 17 levels of power and about 60 years of aging. Thanks to having been quite the adventurer back in the day she didnt really question it until the Oblex traits started showing in life threatening situations
That's an interesting concept. I've heard of one that went the opposite: party learned about a Doppleganger, then after a long rest the DM hands everyone a paper that says "You wake up well rested. Continue playing as normal."
I have run a game where I slowly replaced the party with Doppelgangers. Any time someone was alone and helpless with another doppelganger they got replaced, and they were simply told they were knocked out or had a nightmare. I'd roleplay the "encounter" with the remaining PC so as to curtail meta knowledge. Of course the players knew something was wrong, but they didn't know what until the final battle when the BBEG prompted the party to reveal themselves and only the Paladin was still human.
Actually yes! It was a really well-done one shot. Regular DM was going to be out that day so he took over a session. Over the course of the session, we were all snapped up one by one and replaced with changelings, except we the players didn't realize it was happening. At one point he hands us post-its with a recent event, says "this is the last thing you remember," and our real selves wake up tied up in a cave. We then have to stealth back into camp for our gear. Wonderfully creative.
Corpses count as objects, so a bit of wiggle room is there to play as a humanoid mimic, but I'd have the players all have a negative modifier to their DEX and they'd count as dead for any magical detection
lilbrother
Thesaya
Did Che inspire you? ;)
TheFastpaws
Oh dang! That poor guy!
houghten
and then he croaked
NZSheeps
MaverickTitan
Heheh,
“Booby Trap”.
hotaru251
"The barkeep asked why we carried weapons inside, we said mimics. They laughed, we laughed, the table laughed. We killed the table. Good times."
ThatRaccoonGuy
Has anybody done a D&D campaign yet where everybody is a mimic who doesn't realize the rest of the party are also mimics, so they all go extraordinarily out of their way to act like regular adventurers. Like dramatically falling down and pretending to be dead when they take ten points of damage, even though they have 100 HP, because they know being shot with an arrow kills humans
grimbor
You should have a look at the Paranoia RPG https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)
Unitedite
This is a great idea
johnxbear
Fairemont
The Thing, ft. One More Thing, and One More Thing, and One More Thing.
(In Uncle from Jackie Chan Adventurer's voice)
ArchMagos
I had a character that was a juvenile Oblex that had eaten a powerful retired Psion, who ended up destroying its personality and replacing it with her own in the process. As far as she was aware, she just woke up one day having lost 17 levels of power and about 60 years of aging. Thanks to having been quite the adventurer back in the day she didnt really question it until the Oblex traits started showing in life threatening situations
Xenarion
That's an interesting concept.
I've heard of one that went the opposite: party learned about a Doppleganger, then after a long rest the DM hands everyone a paper that says "You wake up well rested. Continue playing as normal."
morningxafter
The trick is to have the party know that SOMEONE is secretly a mimic, but they don’t realize they ALL are.
LoneOrtolan
I have run a game where I slowly replaced the party with Doppelgangers. Any time someone was alone and helpless with another doppelganger they got replaced, and they were simply told they were knocked out or had a nightmare. I'd roleplay the "encounter" with the remaining PC so as to curtail meta knowledge. Of course the players knew something was wrong, but they didn't know what until the final battle when the BBEG prompted the party to reveal themselves and only the Paladin was still human.
Gonz000
EPIC IDEA, i like it
kewakl
"Like dramatically falling down and pretending to be dead when they take ten points of damage, even though they have 100 HP"
Wait, D&D players play soccer, too?
Hexrowe
Paranoia by way of D&D? Now there's a thought...
MisterValiant
Actually yes! It was a really well-done one shot. Regular DM was going to be out that day so he took over a session. Over the course of the session, we were all snapped up one by one and replaced with changelings, except we the players didn't realize it was happening. At one point he hands us post-its with a recent event, says "this is the last thing you remember," and our real selves wake up tied up in a cave. We then have to stealth back into camp for our gear. Wonderfully creative.
Sechran
Rules as written, mimics don't appear as people, or even living things. They can only mimic objects.
Living things and people are for Dopplegangers. I just assume it's because Dopplegangers have a really strong union.
stillnotelf
So if all your PCs are sociopaths it still works?
Xenarion
Dopplegangers also read minds.
ThatRaccoonGuy
MOST mimics don't move... just like most farmers never leave home... but you're an ~ADVENTURER~!
ArchMagos
Corpses count as objects, so a bit of wiggle room is there to play as a humanoid mimic, but I'd have the players all have a negative modifier to their DEX and they'd count as dead for any magical detection
DarkBusterBaron
Counterpoint the rules are up to the DM.
IUpvoteFuturama
Local Doppelganger 504