poorly simulated giant space-eels in VR; an experiment

Dec 8, 2022 9:36 PM

BasteLabs

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Dev log: a first sanity check: giant physics based eels/lamprey feasible on Quest 2 [CHECK]

video_games

unity3d

virtual_reality

reinforcement_learning

machine_learning

how..how do they move in space

2 years ago | Likes 2 Dislikes 0

To make the "physics" work I had to make them relatively light and pretend they're underwater; from there it's approximated drag forces.

2 years ago | Likes 1 Dislikes 0

A wizard did it!

2 years ago | Likes 2 Dislikes 0

well then, say no more

2 years ago | Likes 2 Dislikes 0