
Kurgan42
7636
102
4

As a personal goal I've been working on DMing a D&D campaign for the first time. I got tired of looking at the basic monster manual stuff and wanted to make something totally RAD for the Arc closer. I love Metal Gear's trend of 'Quirky Super Soldier Squads' and wanted to design some as recurring villains for the party.
And I LOVED it! Making your player characters, you're always aware of the limitations...where rule of cool won't fly with mechanics. Designing bosses, it's like...you got some parameters sure but go do those cool things you always wanted to!
So I put in tonnes of stuff I liked...with a mindset to be VERY tentative about not wanting to absolutely slaughter the party. I wanted it to be a challenge though and a significant threat. I wanted to incorporate some stuff from games I liked like FFXIV so I put in a multiple-phase mechanic, two different fighting styles, and CRUCIALLY, an overarching mechanic to the fight that would be lethal if ignored. I felt really proud and super-hyped with what I'd made. I couldn't wait for the party to fight her.
Except things went unexpectedly wrong. The crucial mechanic basically revolved around party members being compelled to fight ONE other party member chosen at random by the dice, with them getting a nice reward on their next attack's damage if they did, as well as alleviating a progressive debuff. If they ignore the debuff too long they basically KO themselves and come back as rage zombies.
Two party members get the same target for their mechanic. Said target PC ran forward and went invisible...giving them no outlet to dispel their mechanic for like...3 turns, by which point the fight was turning against the party thanks to the debuffs. They did get close, knocking the boss down to 38/140 HP but it was a wipe and this was a real downer for some party members (and me a fair bit).
Now, I'm tearing myself up a bit over how I could do this better next time, whether it's fine or whether I need to make more changes. I had planned to do this with potentially FIVE other unique bosses but as I've not done this much I'm pretty worried that I'll floor them again.
TLDR:
RookieDM tries something they think is rad, does not know their own power, wipes the party. Deep contemplating is needed for improvement as a GM.

The boss herself. Names are inconsistent because I hadn't settled on a name. The Quirky Super Soldier Squad I have in mind is built along the lines of different facets of death. This one was for Violent Deaths, those of soldiers on the battlefield. Again owing to my love of Metal Gear, I wanted a good old hand-to-hand combat which is the basis of the two attack modes.

The mechanic that caused all the problems. I'd like to think it was reasonably foreshadowed but I know some of the players hadn't really clocked what they might be walking into. DC checks are high but that's because I wanted this to be more of a MECHANIC than a simple "save and ignore it" situation. Blacked out bits are player names.
kumagororyu
Congrats on the TPK.
TheOnlyPtylerdactyl
Lmao. First game I ran, I miscalculated my players' power and they ended up one-hit killing the session boss.
eppykaze
TPW is always a possibility. You either call a mulligan, start over, or move on to the next campaign.
saeheria
I put a giant spider boss at the base of a cliff once, a pc jumped off and killed it in one hit with fall damage.
AlwaysUpvotesCatgirls
Oof. Big Squish.
saeheria
I’ve been dming for a long time and it never occurred to me they would do that, and it was the first thing they tried. Shit happens
Sullivanish
I had a DM once have our TPK result in the party being transported to another dimension, where the adventure continued.
Sullivanish
Except now our goal was trying to find our way back to the living world.
AlwaysUpvotesCatgirls
Here’s the cool thing about being a DM. It gives you the ability to restart at a save point if things go horribly wrong with power. Redo it.
RawSuger
more like just dont let it happen. if all else fails have a goblin wizard appear and cast "plothole" sucking in the boss, eventually weave
AlwaysUpvotesCatgirls
I mean, yeah. There’s plenty of ways to go about so not everyone needs a new character.
RossiferTaylor
We did a lvl 20 fighter one shot where our DM massacred us every fight but it took place in my main characters dream so we just got rezzed.
RawSuger
2) the goblin into the story and exxplasin why he's been randomly appearing at their greatest hour of need+a few campfires
kumagororyu
Congrats on the TPK.
Crimx42
Boss seems pretty weak honestly... A lv4? Group could probably handle her... Lair is insanely overpowered
Kurgan42
Yeah that was the plan, the party was a group of level 4s.
Crimx42
I bet if you run it again and reduce lair saves to 15 or 16, it would be a great fight
dunkum09
maybe allow a saving throw before gaining a level of fury too? DC 20 is next to impossible at lvl 4, plus unavoidable increases? OP
Electromethius
Before I can judge stuff I would want to know the party level. That said, something I’d advise: if a boss has a power, make a lesser but 1/
Kurgan42
Wouldn't narratively make sense in my head given the context (two parties racing to raid a tomb) but yeah the party was 5 level 4s
Electromethius
Sent you a direct chat to go over my thoughts cus character limit is a pain. Overall it’s a cool idea but there’s a few red flags for power
Electromethius
Significant version of that power pop up on an enemy earlier, maybe the boss’s apprentice. That way the party knows what this unique 2/
Electromethius
Mechanic looks like in a lower stakes situation and can tell how bad it’ll be powered up. Makes them less likely to let the DoT kill them3/3
Vega7285
Hey, everyone, even experienced DMs, makes mistakes. It's how we learn. So, consider how it went wrong and how to improve your game.
Vega7285
My two cents: FF14 mechanics assume the only thing PCs lose on failure is time. Party wipes in D&D are more serious than get up, try again.
Vega7285
Maybe introduce mechanics that aren't as punishing to get the players used to "these are things we need to pay attention to" in safer fights
Kurgan42
Mmm, we're going for pulp action so there's precautions in place. A player could either make a heroic sacrifice to win, or...
Kurgan42
the party is knocked out and the villains get away with the artifact FOR NOW. Builds drama for later.
Vega7285
That does take the edge off. The players might not be happy about losing, but there's opportunity to do better next time.