Shockwaves travel through structures in my destruction game

Oct 3, 2022 1:43 PM

Radiangames

Views

11901

Likes

10

Dislikes

1

The first cannonball hits a building, shaking and damaging all the connected pieces. The second cannonball hits and completely levels the building due to the powerful shockwave from the cannonball hitting the building. The effect might be a little too strong at the moment, but it’s fun to play with

gamedev

indie_game

videogames

unity3d

gaming

Looks a lot like Besiege

2 years ago | Likes 2 Dislikes 0

It certainly was an inspiration. I love Besiege!

2 years ago | Likes 1 Dislikes 0

Looks like a cross of Teardown and Besiege - Sweet !

2 years ago | Likes 2 Dislikes 1

Love both of those. It has similarities, but I’ve got plans for the campaign, coming in future updates that should differentiate it, too!

2 years ago | Likes 1 Dislikes 0

Need a beta tester!?!?

2 years ago | Likes 3 Dislikes 1

It’s actually already out on Steam in Early Access. Most of the vehicles I’ve posted across my account have come from players!

2 years ago | Likes 1 Dislikes 1

It's available on Steam as an Early Access. "Instruments of Destruction." I just grabbed it this weekend. Looking forward to playing it!

2 years ago | Likes 3 Dislikes 1

Thanks for the support! It makes a huge difference!

2 years ago | Likes 2 Dislikes 0

Genuinely good work. Is it efficient enough to use on multiple buildings at once?

2 years ago | Likes 3 Dislikes 0

multiple being like. 10+. also gravity seems a bit slow here, is that a stylization?

2 years ago | Likes 2 Dislikes 0

It is. It feels better to have everything a little floaty so you can savour the destruction. When in sandbox mode (like this video), you can

2 years ago | Likes 1 Dislikes 0

Control gravity, either removing it or up to doubling it. At double, things drop realistically, but it’s a bit anti-climactic

2 years ago | Likes 1 Dislikes 0

The physics simulation is very intensive, and when more than one building is getting destroyed, my rig has a bit of trouble handling it

2 years ago | Likes 1 Dislikes 0

The good news is, I have multiple physics tick rates and a bunch of other settings to tweak if your system isn’t coping with the sim

2 years ago | Likes 2 Dislikes 0

Very nice. Keep at it, the results look good.

2 years ago | Likes 2 Dislikes 0

Thank you so much! It helps that the community who’ve bought in are so excited about what I’m making!

2 years ago | Likes 1 Dislikes 0