
Radiangames
11901
10
1
The first cannonball hits a building, shaking and damaging all the connected pieces. The second cannonball hits and completely levels the building due to the powerful shockwave from the cannonball hitting the building. The effect might be a little too strong at the moment, but it’s fun to play with
RuneScorpio
Looks a lot like Besiege
Radiangames
It certainly was an inspiration. I love Besiege!
ThatBlokeNoOneLikes
Looks like a cross of Teardown and Besiege - Sweet !
Radiangames
Love both of those. It has similarities, but I’ve got plans for the campaign, coming in future updates that should differentiate it, too!
TheDentDad
Need a beta tester!?!?
Radiangames
It’s actually already out on Steam in Early Access. Most of the vehicles I’ve posted across my account have come from players!
feren
It's available on Steam as an Early Access. "Instruments of Destruction." I just grabbed it this weekend. Looking forward to playing it!
Radiangames
Thanks for the support! It makes a huge difference!
5omeWhiteGuy
Genuinely good work. Is it efficient enough to use on multiple buildings at once?
5omeWhiteGuy
multiple being like. 10+. also gravity seems a bit slow here, is that a stylization?
Radiangames
It is. It feels better to have everything a little floaty so you can savour the destruction. When in sandbox mode (like this video), you can
Radiangames
Control gravity, either removing it or up to doubling it. At double, things drop realistically, but it’s a bit anti-climactic
Radiangames
The physics simulation is very intensive, and when more than one building is getting destroyed, my rig has a bit of trouble handling it
Radiangames
The good news is, I have multiple physics tick rates and a bunch of other settings to tweak if your system isn’t coping with the sim
5omeWhiteGuy
Very nice. Keep at it, the results look good.
Radiangames
Thank you so much! It helps that the community who’ve bought in are so excited about what I’m making!