Sustained Input Detector (Extended)

Jul 12, 2018 7:46 PM

Zambozoo

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For Nintendo LABO.

Detects if an input has been ON or a certain amount of time.

Top Left Counter: Constant Analog Counter
Top Right Counter: Analog Output Counter
Bottom Counter: Digital Output Counter

How it works:
-The NOT gate holds the Output Counters at 0 until the input is ON.
-When the input is ON, the counters begin to count at a rate determined by the Constant Analog Counter.
-When the Digital Output Counter hits 100 it send out a signal.

-When the input turns OFF, the Output Counters are reset by the NOT gate.

The Constant Analog Counter determines the time you need to sustain the input for. The equation is:
RATIO = 100 / TOTAL COUNTER UNITS

From my experiments, a counter unit is basically 0.01 second (It might be 0.02 seconds, don't quote me). The equation is then:
RATIO = 1 / SECONDS

For example, in the video I wanted the sustained input to be 1.5 seconds. The ratio is then 2/3, so I made the Constant Analog Counter at 2 on a scale of 0 to 3, or 2/3. Sorry if you don't understand how to make that work out.

For less than a second, see the page where I first discussed these here :
https://imgur.com/a/UvpqYZm

nintendolabo

toy_con_garage

circuit

schematics

labo

what is this?

7 years ago | Likes 1 Dislikes 0

Sorry, the post was incomplete. It's a circuit in the Toycon garage of Nintendo LABO that detects when an input has been on x seconds.

7 years ago | Likes 1 Dislikes 0

Cool! what does that mean

7 years ago | Likes 1 Dislikes 0

Have the player hold down a button for a second before doing something, and provide feedback that increases per time.

7 years ago | Likes 1 Dislikes 0

Nice!

7 years ago | Likes 1 Dislikes 0