Half Life taught me to save up on ammo, cause that shit was rare. Waste a pistol round on a roach? Do I dare to? What if a bigger monster comes later and Im out of ammo
Inventory hoarding is a semi-cursed design problem. DS fixed it, but then unfixed it in Bloodbourne. Yet it's only a problem in games w/o permadeath. This may be a hot take, but die/repeat game design has a lot of issues in general. Good to see alternatives popping up all over and getting recognition.
Estus flasks are the best way to do healing items in video games.
I've taken it on board for tabletop games, too. "Everybody gets X healing potions, they recharge daily. No, this does not cost any resources the game expects you to spend on new armor and weapons."
Playing SMT games has helped me unlearn the habit and start thinking of things as "if I am considering using the item now is the optimal time to use it"
A sign of a poorly designed game mechanic. I remember getting absolutely stomped over and over in The Witcher until I realized going into some fights without potions activated was not optional.
It's true. A serious design gap that persists today. DOOM: TDA has life sigils that bring you back to life after you die. Cool idea, maybe - but the reality is that each death now comes with an immersion shattering consent form.
I blame the game needing me to pause and use the items more than my desire to hoard everything. I never had that issue with Pokemon, Lisa the Painful, Look Outside, or even ARPGs like Grim Dawn and PoE. I can plan ahead and grab the buff and regen items but forget them when the action starts. Opening my inventory to chug potions and eat cheese in Skyrim is actually kinda frustrating to me.
All those ether and elixir. All the radaway and various drugs i've never touched. All the grenade i never dared throw, in case of a possible optimal use for them.
Currently I'm half way through Rogue Trader and i'm starting to have a good stash of grenade, medkit and various other consumables. To the point i'm wondering if i should increase the difficulty
Bc i had little exp with these games, i played Rogue Trader on a medium difficulty. Finished it, using grenades 2-3times only to look how impactful they would be. On a higher difficulty they might become handy for CC, idk. I used medikits and other consumables once for testing. Hmm... i should definitely start another session on a higher diff., the game itself was really nice.
paynoattentiontousernames
Half Life taught me to save up on ammo, cause that shit was rare. Waste a pistol round on a roach? Do I dare to? What if a bigger monster comes later and Im out of ammo
imNotThisCleverIRL
BotW players feeling targeted.. https://imgur.com/I0tS4pB
trinxter
Comment is about life, but everyone thinks it refers to gaming.
SpaceHaggis
Because you never know when youll need them
CarpoolTunnelSyndrome
Inventory hoarding is a semi-cursed design problem. DS fixed it, but then unfixed it in Bloodbourne. Yet it's only a problem in games w/o permadeath. This may be a hot take, but die/repeat game design has a lot of issues in general. Good to see alternatives popping up all over and getting recognition.
HeyOP
Never needed 'em.
noway10
I ALWAYS do this!
uhohnsaisonme
Replenishable items are a game-changer.
Transmorph
Estus flasks are the best way to do healing items in video games.
I've taken it on board for tabletop games, too. "Everybody gets X healing potions, they recharge daily. No, this does not cost any resources the game expects you to spend on new armor and weapons."
Level21Magikarp
That would be a great mechanic. Then no one feels bound to be a cleric if they don't want to be, channel positive energy
kinogami
Playing SMT games has helped me unlearn the habit and start thinking of things as "if I am considering using the item now is the optimal time to use it"
ZeroLyfe
I might still need them later, for the expansion.
OriginalSyn
A sign of a poorly designed game mechanic. I remember getting absolutely stomped over and over in The Witcher until I realized going into some fights without potions activated was not optional.
CarpoolTunnelSyndrome
It's true. A serious design gap that persists today. DOOM: TDA has life sigils that bring you back to life after you die. Cool idea, maybe - but the reality is that each death now comes with an immersion shattering consent form.
HelloLetsGo
SkeletorOverlordofEvil
If you don't, it's Shining Force 2.
RummageSaleBubbler
What about, "can't take it with you"?
ToxicPenguin1280
I blame the game needing me to pause and use the items more than my desire to hoard everything. I never had that issue with Pokemon, Lisa the Painful, Look Outside, or even ARPGs like Grim Dawn and PoE. I can plan ahead and grab the buff and regen items but forget them when the action starts. Opening my inventory to chug potions and eat cheese in Skyrim is actually kinda frustrating to me.
Diyamin
Duh, for new game plus. I'll need it for all the new mechanics!
deejaynoob
TheMurderousCricket
Hexen in a nutshell.
BackToTheOriginalUsername
All those ether and elixir. All the radaway and various drugs i've never touched. All the grenade i never dared throw, in case of a possible optimal use for them.
BackToTheOriginalUsername
Currently I'm half way through Rogue Trader and i'm starting to have a good stash of grenade, medkit and various other consumables. To the point i'm wondering if i should increase the difficulty
kagnub
Bc i had little exp with these games, i played Rogue Trader on a medium difficulty. Finished it, using grenades 2-3times only to look how impactful they would be. On a higher difficulty they might become handy for CC, idk. I used medikits and other consumables once for testing. Hmm... i should definitely start another session on a higher diff., the game itself was really nice.
BackToTheOriginalUsername
Yeah i'm enjoying it on medium (a nice surprise) also but next playthrought i'll definitely crank the difficulty up.
TankardHoot