This is so true!!!

May 24, 2025 6:04 AM

sonic900

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1019

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54

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11

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true

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Half Life taught me to save up on ammo, cause that shit was rare. Waste a pistol round on a roach? Do I dare to? What if a bigger monster comes later and Im out of ammo

4 months ago | Likes 1 Dislikes 0

BotW players feeling targeted.. https://imgur.com/I0tS4pB

4 months ago | Likes 5 Dislikes 0

Comment is about life, but everyone thinks it refers to gaming.

4 months ago | Likes 2 Dislikes 1

Because you never know when youll need them

4 months ago | Likes 11 Dislikes 2

Inventory hoarding is a semi-cursed design problem. DS fixed it, but then unfixed it in Bloodbourne. Yet it's only a problem in games w/o permadeath. This may be a hot take, but die/repeat game design has a lot of issues in general. Good to see alternatives popping up all over and getting recognition.

4 months ago | Likes 1 Dislikes 0

Never needed 'em.

4 months ago | Likes 5 Dislikes 0

I ALWAYS do this!

4 months ago | Likes 1 Dislikes 0

Replenishable items are a game-changer.

4 months ago | Likes 9 Dislikes 1

Estus flasks are the best way to do healing items in video games.

I've taken it on board for tabletop games, too. "Everybody gets X healing potions, they recharge daily. No, this does not cost any resources the game expects you to spend on new armor and weapons."

4 months ago | Likes 7 Dislikes 1

That would be a great mechanic. Then no one feels bound to be a cleric if they don't want to be, channel positive energy

4 months ago | Likes 1 Dislikes 0

Playing SMT games has helped me unlearn the habit and start thinking of things as "if I am considering using the item now is the optimal time to use it"

4 months ago | Likes 1 Dislikes 0

I might still need them later, for the expansion.

4 months ago | Likes 4 Dislikes 0

A sign of a poorly designed game mechanic. I remember getting absolutely stomped over and over in The Witcher until I realized going into some fights without potions activated was not optional.

4 months ago | Likes 12 Dislikes 0

It's true. A serious design gap that persists today. DOOM: TDA has life sigils that bring you back to life after you die. Cool idea, maybe - but the reality is that each death now comes with an immersion shattering consent form.

4 months ago | Likes 1 Dislikes 0

4 months ago | Likes 3 Dislikes 0

There is one game that can definitely challenge that assumption. If you know, you know.

If you don't, it's Shining Force 2.

4 months ago | Likes 1 Dislikes 0

What about, "can't take it with you"?

4 months ago | Likes 1 Dislikes 0

I blame the game needing me to pause and use the items more than my desire to hoard everything. I never had that issue with Pokemon, Lisa the Painful, Look Outside, or even ARPGs like Grim Dawn and PoE. I can plan ahead and grab the buff and regen items but forget them when the action starts. Opening my inventory to chug potions and eat cheese in Skyrim is actually kinda frustrating to me.

4 months ago | Likes 1 Dislikes 0

Duh, for new game plus. I'll need it for all the new mechanics!

4 months ago | Likes 1 Dislikes 0

4 months ago | Likes 2 Dislikes 0

Hexen in a nutshell.

4 months ago | Likes 1 Dislikes 0

All those ether and elixir. All the radaway and various drugs i've never touched. All the grenade i never dared throw, in case of a possible optimal use for them.

4 months ago | Likes 1 Dislikes 0

Currently I'm half way through Rogue Trader and i'm starting to have a good stash of grenade, medkit and various other consumables. To the point i'm wondering if i should increase the difficulty

4 months ago | Likes 2 Dislikes 0

Bc i had little exp with these games, i played Rogue Trader on a medium difficulty. Finished it, using grenades 2-3times only to look how impactful they would be. On a higher difficulty they might become handy for CC, idk. I used medikits and other consumables once for testing. Hmm... i should definitely start another session on a higher diff., the game itself was really nice.

4 months ago | Likes 2 Dislikes 0

Yeah i'm enjoying it on medium (a nice surprise) also but next playthrought i'll definitely crank the difficulty up.

4 months ago | Likes 2 Dislikes 0

4 months ago | Likes 2 Dislikes 0