Using physics in Blender to create stick collapse animation.

Apr 29, 2022 11:32 PM

jitspoe

Views

8613

Likes

12

Dislikes

3

Created a bunch of rigid bodies in blender to simulate my character falling through a pile of sticks. Then I copied the transforms of the bodies in the simulation to bones on a skeletal mesh, which I exported as an animation to Godot.

animation

blender

godotengine

blender_3d

So basically, there's nothing actually interactable there, just a prerecorded animation set to go off when the player hits a certain spot?

3 years ago | Likes 5 Dislikes 0

Yeah, it's for an opening scene, but baking the physics into an animation makes sure nothing freaks out or behaves inconsistently.

3 years ago | Likes 1 Dislikes 1