
jitspoe
8613
12
3
Created a bunch of rigid bodies in blender to simulate my character falling through a pile of sticks. Then I copied the transforms of the bodies in the simulation to bones on a skeletal mesh, which I exported as an animation to Godot.
engineeringwombocombo
So basically, there's nothing actually interactable there, just a prerecorded animation set to go off when the player hits a certain spot?
jitspoe
Yeah, it's for an opening scene, but baking the physics into an animation makes sure nothing freaks out or behaves inconsistently.