
ShinDanahi
8221
7
6

Hey all,
I am working on a project that I am quite passionate about. An action RPG with a heavy reliance on procedural generation. I develop this game together with a friend. The engine we use is Unity and my main responsibility is the world generator. To this purpose I am working on a suite of procedural generation tools that rely on Unity Terrain.
The suite is set up to be modular where developers can decide which modules apply to their needs. At this point the suite consists of a Terrain (Heightmap) generator module and a Vegetation populator module. However, we plan to introduce additional modules such as (small scale) Urban populator, Dungeon generator and mob spawn populator. However, this list may be subject to change.
Some of my other posts already show early results, however at this moment we can truly generate large scale terrain in mere seconds and generate vegetation population in-game based on a description (currently as json file) with good performance on my personal laptop (specs on request).
As you may assume by now, my hope and assumption is that the suite of tools will be interesting for a larger audience. They are designed with zero programming knowledge in mind. Currently you do have to know the json format, however if there is enough interest, I can improve the initial steps made for an inspector editor.
If you are interested in this project, upvote please and drop a comment! Let me know what you think and what kind of updates you are interested in.

Birds eye view of the generated forest.
DrewThe3DPrinterGuy
I just think it's cool you are talking about and releasing your work.
ShinDanahi
Thanks much appreciated :)!
JustAnOldLurker
That looks cool, good luck with it.
ShinDanahi
Thanks :)!
JustAnOldLurker
Yea I'm always on the market for open world procedural generation. 7 Days, Minecraft, etc.