
StarshipSimulator
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Work began on making the prop items work in multiplayer.

Fixing multiplayer issues, and we had a new record of 7 people in the game at once.

An early version of the galactic stellar neighbourhood, on the bridge holo-display.

The galactic position display now tracks the location of the ship in real-time.

Our first iteration of the nav target indicator.

Work in progress on the sensors interface.

The stars on the bridge holo-display are now shown using accurate spectral colours and relative scale.

An example of some of the CAD work that goes into designing the ship.

Prototyping a new design for the bridge railing.

An updated central crest for the bridge floor, which will now dynamically display whatever ship name the player has chosen.

Updated procedural generation code for lava planets, which increases the amount of surface lava based on planet temperature.

Work in progress on the new bridge windows.

A prototype for the new bridge dome, along with a deployable blast shield for the windows.

The updated structural framework for the A Deck midsection.

A further iteration of the ship's new structural frame-work design, with protective insulation and some HVAC trunking.

The new structural framework design for the ship, along with the newly included insulation material to help protect the crew from cosmic radiation, etc

Updated design for the A Deck conference room.