Me showing gameplay for subscribers
Don't disturb dead bodies. They might not always be safe to touch.

Final boss

Cactus final boss

Cactus final boss

Sticker design

Cactus walk

Cup holder design

New skill sprin

Earthworm virus idle animation

Stone on the waterfall

Vine shake effect

Vine Snake purify

Vine Snake dead

Vine Snake attack

Vine

Vine Snake Wait

development of title screen, had to remake it some times already

Rock scene detail

Attack effect and sound

Purify effect and sound

Rockfall effect

Egg shell bird sprint

Egg shell bird pollution moving

Destroy wall effect

development of my game, everything is still a wip

Hurt effect

Alpha version activity

Stab Cactus character design

Small Mountain Object pollution state

2021.12.17 Small Stone use your head attack Day 47

Grass Warrior Attack System Day 27

2021.12.11 Small Stone Walk Day 41

App Devlog Week 3

App Devlog Week 2

Blacknote initial stages

The new Exit Card
Got my game's traffic system organized!

The first card with illustration

Roguelike Devlog
The white markings. Bug or Feature?

Phantom Behind - Fetch water from well scene WIP
Project Phantom Max (Dev Teaser 41) Finalizing Shooting Effects
Clips from my upcoming devlog!

Made a new world for my game, Archipelago will be a world full of minerals(and enemies)!
Lightning with FLASH effect in my gameĀ
Basic Shop!

A little progress on my next game
Project Phantom Max (Dev Teaser 12) Shooting around turns

Red Ink Inc - v2020-09-21a1

Dark section inbound!

Reynald's Expedition: Designing A Hero
Snake devlog

Partner in Crime!

Working on this game for the past 4 years. C&C welcome. Steam Wishlist is appreciated. Imgur devlog #1 Marko: Beyond Brave

Just drafted a prototype of a mobile roguelike.

Improved Card Illustrations

2021.12.12 Small Stone Attack Day 42

2021.12.22 Start motion use timeline system Day 52

Roguelike devlog #2
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