
Nonsense Gun Generator Alpha
The exact reason why rushing never pays off:
As above, so below!

Random skill tree

Glushers

Boom!
Photography, inspired by the 1940s, in our upcoming psychological thriller

Ranked 14th on IndieDB, didn't expect that.

Asset progression in "Modulus:Phase One"

Environment for toucan

Cannonball Ladders!

Thunderbirds (Are Go)

Today I improved how Miko walks on rocky or sandy terrain, which helps me create even more cool looking and complicated environments...

Growing Pain Devlog

Our first game story, hope you enjoy :D

Looking for Polish Suggestions

Day/night cycle

My Costume Design Tool is Coming Together!

A Stupid Stupid Post

Update to my Android game, Wake!!

Hit Hit Boom Looper

Bedlam Profile Pic

Kickstarter Propaganda!

Hit Hit Boom Goes Global

Holy shit.

When is too big TOO BIG?

This weeks background grade shots of Modulus!

Playing with Lasers!

Better looking line of sight in the next update!

Epistory - Main character new face

Dark Side of Ozz Logo Concepts

Vertiginous Golf Course Editor WIP

Fighting game art evolution

Remnants of Naezith, naezith.com

Untitled Prototype #2

Input mappings in Moonscript

Breaky Balls - A Brick Breaker with Active Abilities, Special Enemies, and Boss Battles

Sushi Roll

CANARI - Swarm Mode

Eatvasion pre-release screens - coming to iOS and Google Play soon!

Game main screen

Created a Website Today

#DimensionDrive level 1-2 WIP intro

Collection of New Furnishings Added to the Dungeon

Pre-Alpha Vehicle Animation Prototype.

Solar Crusaders Development Update

48-hour sneak preview weekend announced!

little war online expo eva

Runegate, new enemy

Children of Zodiarcs Dec 4 2015

In n Out!

Quad Maze Wallpaper

Don't be this kind of developer.

Ice Attack

Level Selection design - Remnants of Naezith

Fake shadows - Remnants of Naezith

gotta go fast

Toucan idle animation

Water particles! - Remnants of Naezith

whiteboard wireframe