Dead space for camera following hero

Mar 21, 2021 12:08 AM

Dead space for camera following hero

Left: dead space for following - camera ignores following to a certain degree
Right: Camera always follows hero

gamedesign

gamedev

indiedev

platformer

indie_game

I'd vote for something in between.

4 years ago | Likes 5 Dislikes 0

I would say it depends on what the player is doing. What's the core loop of the game and how does the camera affect the important aspects?

4 years ago | Likes 2 Dislikes 0

Just wanna say I love the parallax bg

4 years ago | Likes 3 Dislikes 0

Thank you! ?

4 years ago | Likes 2 Dislikes 0

Depends. Are there things that jumping could reveal? Like floating islands in terraria?

4 years ago | Likes 3 Dislikes 0

It's not that it is not following it entirely, e.g. If you jump on a platform, the camera will follow you again ?

4 years ago | Likes 2 Dislikes 0

Right

4 years ago | Likes 4 Dislikes 0

Left

4 years ago | Likes 1 Dislikes 1