
desdemian
1935
3
1
Differences in the second simulation...

I've been having this problem, that when I go back in time the timeline differs from the original.
Nothing is changing and the characters is replicating the exact same movements, yet the result is quite different.
It's been bugging for close to a year and today I finally solved it!
More info and wishlist:
http://store.steampowered.com/app/726880/Posable_Heroes/
Odisher7
But why does it happens? If nothing changes, the result should be the same.
desdemian
It should, right? But box2d (the physics engine im using) does not behave the same if you try to make a copy of the world. 1/?
desdemian
The second copy will behave very close to the original but not exactly the same, thus, with time. they differ. 2/?
desdemian
I talk about this problem in this three part post: https://www.gamedev.net/blogs/entry/2264057-replicating-a-simulation-with-box2d-part-1/
Odisher7
Thanks! I've always been curious about this. It surprised me that when I tried to make a very simple simulation on unreal engine, it (1/2)
Odisher7
Always went different each time