How I blockout maps in Unreal Engine - With progression images - By Blaze for BulletVille

Jun 29, 2022 11:50 AM

Hey Imgur!

I'm back this week showing off my work on a blockout map for BulletVille. This time however I am showcasing my process of how a map can change as I get feedback, playtest and simply change my thoughts on how a map should be.

This example looks at a map nicknamed, BD1. The map is sort of based around 4 bit towers and a central section with lots of different levels and elevation changes.
The image above shows the first version of this map built inside UE4. Blue arches and Red arches indicate what sides are for red and blue team.

As you can see, its very simple, looks rather flat but does provide the main base for what we'll look at in a bit.

The second iteration of the map features much better detailing to the blockout. Blockout maps aren't suppose to have lots of detailing however, giving a clearer picture to the 3D artists and texture artists will help when they come in to add the finer detailing to the map.

This detailing was added in the forms of more ledges, where foliage like trees and rocks would be including grassy areas.

It also included a nice space ship and clearer looking colours for the blockout itself.

This is the final and current stage of the blockout. This version is built inside UE5 unlike the previous versions you've seen which were inside UE4. Already you can tell the lighting in this versions appears much better than the previous images - This is thanks to UE5's lighting system called Lumen.

The overall shape and plan of the map hasn't changed all too much. What does improve with each iteration is how detail out shapes, try to be more dynamic with how the map looks and provide exciting places for PvP to take place, while making sure the parkour elements don't get lost.

With each version I make sure artists and anyone doing playtests can see clearly where the 'zones' are for the blue and red side of the map. If you compare this version to the first blockout version, this one has much more definitions of where each teams spawn sides are.

I'm excited to show this one with textures and detailed models!

By Blaze for BulletVille

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