Optimising assets using LOD’S. This reduces the number of triangles rendered based on its distance from the camera. Let me know what you think!

Apr 5, 2023 6:20 PM

irlGames

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indiedev

indiegamedev

vaporwave

gamedev

outrun

Neat

2 years ago | Likes 2 Dislikes 1

Try using a second decimate modifier at the top of the stack, set to planar. This will preserve the silhouette better and prevent popping.

2 years ago | Likes 8 Dislikes 0

2 years ago | Likes 5 Dislikes 0

Thanks! Will try it out

2 years ago | Likes 3 Dislikes 0