Procedurally generating minigolf layouts, but forgetting to specify they should be at ground level ....

Jul 28, 2022 12:01 AM

itsanecdotal

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3894

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When I picked a random start offset, I forgot to flatten it to a 2D plane. It does look cool though, and gives me some ideas for interesting courses!

games

gamedev

unity3d

minigolf

indiedev

warp shells?

3 years ago | Likes 1 Dislikes 0

Neat. Is this one of those like wave function collapse things?

3 years ago | Likes 2 Dislikes 0

Not for this one. WFC is best when you want to completely fill a grid (ie, a city). I'm just selecting pieces sequentally with some rules.

3 years ago | Likes 2 Dislikes 0

Ah ok

3 years ago | Likes 1 Dislikes 0