
brettitudebrett420
1665
9
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base prototyping of WR8 (wraith) AI. here the AI roams between waypoints and performs basic interactions
base prototyping of chase & kill. The ghost visually recognizes the player, chases him and eliminates him

the ghost's vision depends on the ghost's type. For a base prototype, we set up this vision ability and FOV. The red squares are hiding spots, they hide the player from the ghost. We're playtesting it on our prototyping environment, then we'll add her to our first map.
The ghost also "feels" the player around itself.
RagnarLuthbrock
Is the game store out on steam , i want to wishlist the game?
Sprikut
From behind your ghost kind of has a nervous anime girl toes trying to touch thing going on.
brettitudebrett420
it's called "DESIGN" 🤌 (kidding). I used a sample animation pack just to test between animation states. This is not gonna remain like this. It's NOT gonna be an anime girl chasing you.. (unfortunately..)
Sprikut
I could see it working well depending on the theme of the ghost?
brettitudebrett420
thats another type of game, my friend hahaha