Space! Making a game wasn't hard enough, so we used a realistic orbital mechanics system, and each movement is simulated in real time based on masses and orbital characteristics.

Jun 7, 2022 9:10 PM

indiedev

indie_game

space

unity3d

animation

Elite: Dangerous?

3 years ago | Likes 3 Dislikes 0

It's LithoBreak!

3 years ago | Likes 2 Dislikes 0

Is the game called Crash?

3 years ago | Likes 6 Dislikes 0

It's LithoBreak!

3 years ago | Likes 1 Dislikes 0

Outer wilds?

3 years ago | Likes 3 Dislikes 0

It's LithoBreak!

3 years ago | Likes 1 Dislikes 0

Promise me: No escort missions : /

3 years ago | Likes 17 Dislikes 0

Only escort missions. Also, no skipping cutscenes.

3 years ago | Likes 10 Dislikes 0

3 years ago | Likes 3 Dislikes 0

And the NPC's walk slower than your sprint, but faster than your walk, and the path finding is terrible unless you are within sight.

3 years ago | Likes 4 Dislikes 0

Also, only frozen planets with eternal blizzards, were you can't see shit while on any vehicle, and is unable to fight while on foot.

3 years ago | Likes 2 Dislikes 0

And there is no jump function to get over obstacles, the collision detection is atrocious, you are locked behind nft pay walls to "upgrade"

3 years ago | Likes 2 Dislikes 0

3 years ago | Likes 1 Dislikes 0