What years of work looks like

Aug 22, 2025 1:33 PM

VoidKnight117

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5233

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30

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3

This is what several years of (on and off) work looks like. From having no game engine and creating basic shapes flying through a white background to creating my own custom engine and a fully fledged game.

It has been quite the journey, usually swinging between months of intense work where I would work on the game every waking moment and months of burnout where I would not work on the game at all. But I'm really glad I stuck to it and made something I'm proud of.

It's really cool comparing the game in its current state to the earliest playable build I have, back when it was supposed to be a flappy bird shooter. Hopefully you all enjoy seeing the comparison as well!

video_games

indie_game

indiedev

gamedev

Same with writing.

The artist inside me*: "Write the piece of shit so you can make the next iteration less of a piece of shit, you piece of shit."


















* Indeed, it's just as sexy as you imagined.

4 weeks ago | Likes 2 Dislikes 0

Reminds me of a flash project I did in HS. Obviously wasn't this nice but it's a fond memory.

4 weeks ago | Likes 3 Dislikes 0

TBH, this is a lesson I struggle with a *lot* with my own games. I blame a combination of my trauma and my ADHD. (1/?)

4 weeks ago | Likes 6 Dislikes 0

I've been looking for someone to co-develop a game with for a *while*, even if it's only for body doubling. (2/2)

4 weeks ago | Likes 1 Dislikes 0

Yeah I ended up getting a much better schedule this past year, working on it consistently but not overdoing it and making sure to do other things in my free time. It is difficult sometimes to force myself to not work on the game and do other things I enjoy

4 weeks ago | Likes 4 Dislikes 0

Before I read the caption, I just assumed you vibe coded it.

4 weeks ago | Likes 2 Dislikes 0

Nah at this point, there's no way someone is vibe coding a game that doesn't end up as an unpolished and buggy mess. My game is admittedly small in scope and complexity but I've still spent more time on polishing and debugging than adding features and things like that.

4 weeks ago | Likes 2 Dislikes 0

I heard with the latest round of frontier models, significant improvements have been made. What you just said most definitely applies to what was available a few months ago.

4 weeks ago | Likes 1 Dislikes 0

You may be right, I haven't kept up to date with most recent models

4 weeks ago | Likes 2 Dislikes 0

do you ever watch Wes Roth content on youtube?

4 weeks ago | Likes 1 Dislikes 0