
BloomingBusinessCasino
14342
63
3
Today, we wanted to give you insights as to why and how we choose a specific art style when developing a game! Happy reading!
• What is our Art Direction, where does it come from ?

Blooming Business : Casino is a Tycoon Game that takes place in a vintage and cozy 50-60’s Casino. We are using the mid-century design look that we can see today in cartoons such as the rework of the Power Puff Girls :

Artist/ Source: Powerpuff Girls Special: Dance Pantsed by Kevin Dart
Or 50s-60’s cartoons :

Artist/ Source: 1959 cartoon for nuclear prevention
It’s a very distinguishable and clear style that has a joyful and quirky look that fits the tone we wanted to put in the game.
• What is Low Poly?
In 3D we use construction of Polygon to represent shapes : the more polygons, the more details in the shape of the object ! In the early stage of video-games and for low-end devices, the polygon count should remain quite low as they are calculated by a limited technology. During that time, artists needed to play with those constraints to produce a coherent art style.
Today PCs are mostly capable of handling a large number of polygons, however the low-poly art style has been continuously used to set a vintage or charming look within a reduced production budget as it’s quicker to produce.
• How do we fit this style?
As we don’t have a low polygon count restriction (even if we have to keep an eye on it as the Casino can be quite full!), we used a Low-Poly style to set strong shapes on the silhouette of the objects. Everything is a bit quirky, a bit “not straight” that is enhanced by the Low Poly style: it looks like someone just drew the silhouette with a few strokes.

We also wanted the model and texture to be readable from far as well as from close so the texture shouldn’t be too noisy. The “stroke” pattern that we use everywhere puts an “by hand” feeling as well and creates a homogeneity in the representations.

• Why did we choose this art style? What are the advantages, drawbacks, what decisions did we make?
We’re a small team at HomoLudens so when the Art Direction was set, we already had in mind how to produce it ! By using a low-poly style and a simplified texture workflow we aim to produce more content for the player that is focused on style that matches the tone of the game !
Luckily, in the 50’s and 60’s the “mid-century design” style is already geometrical with strong shapes which fits the geometric aspect of the low-poly art style. We think it gives a more vintage look and a more light-hearted tone so everyone can spend time in a cozy and pleasant place!

What do you think about low poly art?
Do you like this style? Let us know your thoughts!
captilight
this is so cute!
Radegonde
It really fits well with the art style and color palette. Very nice!
WordSPark37
Love to art style, fits great with the aesthetic, and give the whole game an added level of charm! Looking forward to more from you guys!!
OutlawGerman
What a big ass ad.
amphibiousone
Eh, it's informative. I'll allow it