Working on the map generation for our new game!

Jul 10, 2019 1:26 PM

godotengine

gamedev

indiedev

procedural_generation

video_games

Really cool!

6 years ago | Likes 4 Dislikes 0

Nice! Let me guess, you assign a door, then build a room that doesn't overlap?

6 years ago | Likes 3 Dislikes 0

if you are interested our inspiration was from: http://www.roguebasin.com/index.php?title=Dungeon-Building_Algorithm. It is quite high level

6 years ago | Likes 2 Dislikes 0

Yes that is pretty spot on. We assign a door but then pick a room from a distribution randomly, if that fits place it if not try another.

6 years ago | Likes 3 Dislikes 0