Jul 10, 2019 1:26 PM
NoisyLeafStudios
2206
17
2
godotengine
gamedev
indiedev
procedural_generation
video_games
Fenlig
Really cool!
usersubbordercontrol
Nice! Let me guess, you assign a door, then build a room that doesn't overlap?
if you are interested our inspiration was from: http://www.roguebasin.com/index.php?title=Dungeon-Building_Algorithm. It is quite high level
Yes that is pretty spot on. We assign a door but then pick a room from a distribution randomly, if that fits place it if not try another.
Fenlig
Really cool!
usersubbordercontrol
Nice! Let me guess, you assign a door, then build a room that doesn't overlap?
NoisyLeafStudios
if you are interested our inspiration was from: http://www.roguebasin.com/index.php?title=Dungeon-Building_Algorithm. It is quite high level
NoisyLeafStudios
Yes that is pretty spot on. We assign a door but then pick a room from a distribution randomly, if that fits place it if not try another.