
Whoops, that is not the right skin shader.

Photoscanned wall for the climbing game New Heights. Originally a Quarry in Belgium, near the village of Kelmis.
Working on a realistic climbing game called New Heights with realistic grip / balance / physics mechanics

Nice climbing screenshot, looking into the light.

I went up this wall IRL. We scanned it for our upcoming realistic climbing game New Heights.

Another great example of realistic gameplay development.
Game development with IK and ragdoll and animation. Sometimes things go wrong.
Game development! The Joy!

The boulders of Fontainebleau

Attempting to make the most realistic climbing game possible called New Heights. Hand and foot rotation is starting to improve.

Climbing a 120m high rock face in New Heights. (Al Lègne, Freÿr in Belgium)
Boulder route in climbing game New Heights

Creating this nature scene in Unity. The tree stump makes it right.
Climbing Game: Animation, Inverse Kinematics, Ragdoll Physics and Grip Computation all at once

I scanned a Castle in Belgium. Now you can climb it in my climbing game New Heights.