Wolf world update

DevBlog #2 - Menu Improvements
I've been wanting to blow these up since adding them to my game, now you finally can :)
Im workin on surreal puzzle-adventure game in mixed media design(hand drawn, prerendered 3D, digital painting). Work in progress
Game is mainly hand-drawn by me ,some sprites are digital
It never ceases to amaze what the players can create in my builder / destruction game!
How many trees is too many trees?
Added option to Rewind Time in my game, to make it less frustrating for players when they mess up. What do you think?

roto-r breakable block test

slime made on blender

2d prototype
I'm working on a dynamic music system for my next game (sound on!)
Got missiles working in my destruction game!
A day in the life of a indie game dev
VR with IK be like...

Hiking Trail

Unity3d - Jr. Developer - Prototype 2 - Dog Park

Unity3d Jr Programmers - Prototype2

Getting the camera tracking right for my mini-golf game was a bit of a mission.
How it Started vs How It's Going
Stress-testing the orbital mechanics for our deep space mining game… We may have gone overboard… but it works great!

Procedurally generating minigolf layouts, but forgetting to specify they should be at ground level ....
Looking good #UE5 !!

WIP - Concept art for our "Creature Printer Glove", also known as The GRAID.

First ever DevBlog #1 for Darfall! Just a quick introduction about the game and our team
Messing around with a new On Hit Effect system

John Riccitiello, ladies and gentlemen
Feels good to look back and see how much progress I’ve made on my destruction game

"Please close the door, you are letting the heat out."
Elastic Ropes work as you would expect in my vehicle building destruction game

We finished our fusion fuel cell canisters, used to power our upcoming space station's fusion reactor! It takes a lot of energy to run a manufacturing station in space.
Very proud of the animations I got working for vehicle spawns!
Space! Making a game wasn't hard enough, so we used a realistic orbital mechanics system, and each movement is simulated in real time based on masses and orbital characteristics.

Counter Sniper Billboards
Unity Logo 3D Render

Low Poly Tournament Field

Taking a quick break to check out the view. Can’t complain.
My hobby: making games
You can pick up enemies too... should I keep this in the game? It's not a bug it's a feature :D
Invader in the village

Another great example of realistic gameplay development.
Unity. Day 3. Programmer tasting level design
(WIP) Here's a sped up view of buildings being constructed, rovers transporting ressources and materials getting produced. Our base is starting to look alive!

Experimenting with 3D to get a Toy-like render in Unity
Let me just grab this crate real quick... Oops.
Doing some level testing
Demonstration of reloading and shooting from different weapons [Erra: Exordium]

What do you think about this transition?
Unity. Day 2. Programmer tasting level design.

Citizens: Far Lands - you too can rule the ashes :)

Old vs New :) Citizens: Far Lands
soup mathematics
Would you trust these videogame mushrooms after watching and playing TLOU?
A game I've been working on for 5 years is out in 3 days
Tripping balls

"I Feel The Need…The Need For Speed!"
Space, the final frontier! We reworked our effects for incoming sattelites and spacecrafts, what do you think?
When you don't have time to land... finally got this working in my game!
Created first enemy, but it feels weird from art point of view, what do you think? Idea was to make it easily distinguishable, dangerous, shapeless and like it's something from another world.

(WIP) Here's the current status at the Agroponics Room coming to our space station!